| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <math.h> |
| |
| #include <cutils/properties.h> |
| |
| #include <utils/RefBase.h> |
| #include <utils/Log.h> |
| |
| #include <ui/PixelFormat.h> |
| #include <ui/FramebufferNativeWindow.h> |
| #include <ui/EGLUtils.h> |
| |
| #include <GLES/gl.h> |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <pixelflinger/pixelflinger.h> |
| |
| #include "DisplayHardware/DisplayHardware.h" |
| |
| #include <hardware/overlay.h> |
| #include <hardware/gralloc.h> |
| |
| #include "GLExtensions.h" |
| #include "HWComposer.h" |
| |
| using namespace android; |
| |
| |
| static __attribute__((noinline)) |
| void checkGLErrors() |
| { |
| do { |
| // there could be more than one error flag |
| GLenum error = glGetError(); |
| if (error == GL_NO_ERROR) |
| break; |
| LOGE("GL error 0x%04x", int(error)); |
| } while(true); |
| } |
| |
| static __attribute__((noinline)) |
| void checkEGLErrors(const char* token) |
| { |
| EGLint error = eglGetError(); |
| if (error && error != EGL_SUCCESS) { |
| LOGE("%s: EGL error 0x%04x (%s)", |
| token, int(error), EGLUtils::strerror(error)); |
| } |
| } |
| |
| /* |
| * Initialize the display to the specified values. |
| * |
| */ |
| |
| DisplayHardware::DisplayHardware( |
| const sp<SurfaceFlinger>& flinger, |
| uint32_t dpy) |
| : DisplayHardwareBase(flinger, dpy), |
| mFlags(0), mHwc(0) |
| { |
| init(dpy); |
| } |
| |
| DisplayHardware::~DisplayHardware() |
| { |
| fini(); |
| } |
| |
| float DisplayHardware::getDpiX() const { return mDpiX; } |
| float DisplayHardware::getDpiY() const { return mDpiY; } |
| float DisplayHardware::getDensity() const { return mDensity; } |
| float DisplayHardware::getRefreshRate() const { return mRefreshRate; } |
| int DisplayHardware::getWidth() const { return mWidth; } |
| int DisplayHardware::getHeight() const { return mHeight; } |
| PixelFormat DisplayHardware::getFormat() const { return mFormat; } |
| uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; } |
| uint32_t DisplayHardware::getMaxViewportDims() const { return mMaxViewportDims; } |
| |
| void DisplayHardware::init(uint32_t dpy) |
| { |
| mNativeWindow = new FramebufferNativeWindow(); |
| framebuffer_device_t const * fbDev = mNativeWindow->getDevice(); |
| mDpiX = mNativeWindow->xdpi; |
| mDpiY = mNativeWindow->ydpi; |
| mRefreshRate = fbDev->fps; |
| |
| mOverlayEngine = NULL; |
| hw_module_t const* module; |
| if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) { |
| overlay_control_open(module, &mOverlayEngine); |
| } |
| |
| EGLint w, h, dummy; |
| EGLint numConfigs=0; |
| EGLSurface surface; |
| EGLContext context; |
| |
| // initialize EGL |
| EGLint attribs[] = { |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_NONE, 0, |
| EGL_NONE |
| }; |
| |
| // debug: disable h/w rendering |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get("debug.sf.hw", property, NULL) > 0) { |
| if (atoi(property) == 0) { |
| LOGW("H/W composition disabled"); |
| attribs[2] = EGL_CONFIG_CAVEAT; |
| attribs[3] = EGL_SLOW_CONFIG; |
| } |
| } |
| |
| // TODO: all the extensions below should be queried through |
| // eglGetProcAddress(). |
| |
| EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| eglInitialize(display, NULL, NULL); |
| eglGetConfigs(display, NULL, 0, &numConfigs); |
| |
| EGLConfig config; |
| status_t err = EGLUtils::selectConfigForNativeWindow( |
| display, attribs, mNativeWindow.get(), &config); |
| LOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); |
| |
| EGLint r,g,b,a; |
| eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); |
| eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); |
| eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); |
| eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); |
| |
| if (mNativeWindow->isUpdateOnDemand()) { |
| mFlags |= PARTIAL_UPDATES; |
| } |
| |
| if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { |
| if (dummy == EGL_SLOW_CONFIG) |
| mFlags |= SLOW_CONFIG; |
| } |
| |
| /* |
| * Create our main surface |
| */ |
| |
| surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL); |
| eglQuerySurface(display, surface, EGL_WIDTH, &mWidth); |
| eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight); |
| |
| if (mFlags & PARTIAL_UPDATES) { |
| // if we have partial updates, we definitely don't need to |
| // preserve the backbuffer, which may be costly. |
| eglSurfaceAttrib(display, surface, |
| EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED); |
| } |
| |
| if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) { |
| if (dummy == EGL_BUFFER_PRESERVED) { |
| mFlags |= BUFFER_PRESERVED; |
| } |
| } |
| |
| /* Read density from build-specific ro.sf.lcd_density property |
| * except if it is overridden by qemu.sf.lcd_density. |
| */ |
| if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) { |
| if (property_get("ro.sf.lcd_density", property, NULL) <= 0) { |
| LOGW("ro.sf.lcd_density not defined, using 160 dpi by default."); |
| strcpy(property, "160"); |
| } |
| } else { |
| /* for the emulator case, reset the dpi values too */ |
| mDpiX = mDpiY = atoi(property); |
| } |
| mDensity = atoi(property) * (1.0f/160.0f); |
| |
| |
| /* |
| * Create our OpenGL ES context |
| */ |
| |
| context = eglCreateContext(display, config, NULL, NULL); |
| |
| mDisplay = display; |
| mConfig = config; |
| mSurface = surface; |
| mContext = context; |
| mFormat = fbDev->format; |
| mPageFlipCount = 0; |
| |
| /* |
| * Gather OpenGL ES extensions |
| */ |
| |
| eglMakeCurrent(display, surface, surface, context); |
| |
| GLExtensions& extensions(GLExtensions::getInstance()); |
| extensions.initWithGLStrings( |
| glGetString(GL_VENDOR), |
| glGetString(GL_RENDERER), |
| glGetString(GL_VERSION), |
| glGetString(GL_EXTENSIONS), |
| eglQueryString(display, EGL_VENDOR), |
| eglQueryString(display, EGL_VERSION), |
| eglQueryString(display, EGL_EXTENSIONS)); |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); |
| glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &mMaxViewportDims); |
| |
| |
| #ifdef EGL_ANDROID_swap_rectangle |
| if (extensions.hasExtension("EGL_ANDROID_swap_rectangle")) { |
| if (eglSetSwapRectangleANDROID(display, surface, |
| 0, 0, mWidth, mHeight) == EGL_TRUE) { |
| // This could fail if this extension is not supported by this |
| // specific surface (of config) |
| mFlags |= SWAP_RECTANGLE; |
| } |
| } |
| // when we have the choice between PARTIAL_UPDATES and SWAP_RECTANGLE |
| // choose PARTIAL_UPDATES, which should be more efficient |
| if (mFlags & PARTIAL_UPDATES) |
| mFlags &= ~SWAP_RECTANGLE; |
| #endif |
| |
| LOGI("EGL informations:"); |
| LOGI("# of configs : %d", numConfigs); |
| LOGI("vendor : %s", extensions.getEglVendor()); |
| LOGI("version : %s", extensions.getEglVersion()); |
| LOGI("extensions: %s", extensions.getEglExtension()); |
| LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); |
| LOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); |
| |
| LOGI("OpenGL informations:"); |
| LOGI("vendor : %s", extensions.getVendor()); |
| LOGI("renderer : %s", extensions.getRenderer()); |
| LOGI("version : %s", extensions.getVersion()); |
| LOGI("extensions: %s", extensions.getExtension()); |
| LOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); |
| LOGI("GL_MAX_VIEWPORT_DIMS = %d", mMaxViewportDims); |
| LOGI("flags = %08x", mFlags); |
| |
| // Unbind the context from this thread |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| |
| |
| // initialize the H/W composer |
| mHwc = new HWComposer(); |
| if (mHwc->initCheck() == NO_ERROR) { |
| mHwc->setFrameBuffer(mDisplay, mSurface); |
| } |
| } |
| |
| HWComposer& DisplayHardware::getHwComposer() const { |
| return *mHwc; |
| } |
| |
| /* |
| * Clean up. Throw out our local state. |
| * |
| * (It's entirely possible we'll never get here, since this is meant |
| * for real hardware, which doesn't restart.) |
| */ |
| |
| void DisplayHardware::fini() |
| { |
| eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglTerminate(mDisplay); |
| overlay_control_close(mOverlayEngine); |
| } |
| |
| void DisplayHardware::releaseScreen() const |
| { |
| DisplayHardwareBase::releaseScreen(); |
| } |
| |
| void DisplayHardware::acquireScreen() const |
| { |
| DisplayHardwareBase::acquireScreen(); |
| } |
| |
| uint32_t DisplayHardware::getPageFlipCount() const { |
| return mPageFlipCount; |
| } |
| |
| status_t DisplayHardware::compositionComplete() const { |
| return mNativeWindow->compositionComplete(); |
| } |
| |
| void DisplayHardware::flip(const Region& dirty) const |
| { |
| checkGLErrors(); |
| |
| EGLDisplay dpy = mDisplay; |
| EGLSurface surface = mSurface; |
| |
| #ifdef EGL_ANDROID_swap_rectangle |
| if (mFlags & SWAP_RECTANGLE) { |
| const Region newDirty(dirty.intersect(bounds())); |
| const Rect b(newDirty.getBounds()); |
| eglSetSwapRectangleANDROID(dpy, surface, |
| b.left, b.top, b.width(), b.height()); |
| } |
| #endif |
| |
| if (mFlags & PARTIAL_UPDATES) { |
| mNativeWindow->setUpdateRectangle(dirty.getBounds()); |
| } |
| |
| mPageFlipCount++; |
| |
| if (mHwc->initCheck() == NO_ERROR) { |
| mHwc->commit(); |
| } else { |
| eglSwapBuffers(dpy, surface); |
| } |
| checkEGLErrors("eglSwapBuffers"); |
| |
| // for debugging |
| //glClearColor(1,0,0,0); |
| //glClear(GL_COLOR_BUFFER_BIT); |
| } |
| |
| uint32_t DisplayHardware::getFlags() const |
| { |
| return mFlags; |
| } |
| |
| void DisplayHardware::makeCurrent() const |
| { |
| eglMakeCurrent(mDisplay, mSurface, mSurface, mContext); |
| } |