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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDERTHREAD_H_
#define RENDERTHREAD_H_
#include "RenderTask.h"
#include <cutils/compiler.h>
#include <utils/Looper.h>
#include <utils/Mutex.h>
#include <utils/Singleton.h>
#include <utils/Thread.h>
namespace android {
namespace uirenderer {
namespace renderthread {
class ANDROID_API RenderThread : public Thread, public Singleton<RenderThread> {
public:
// RenderThread takes complete ownership of tasks that are queued
// and will delete them after they are run
ANDROID_API void queue(RenderTask* task);
protected:
virtual bool threadLoop();
private:
friend class Singleton<RenderThread>;
RenderThread();
virtual ~RenderThread();
RenderTask* nextTask();
sp<Looper> mLooper;
Mutex mLock;
RenderTask* mQueueHead;
RenderTask* mQueueTail;
};
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */
#endif /* RENDERTHREAD_H_ */