Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF)  DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index 701314d..984461c 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -55,13 +55,13 @@
             GLint status;
             glGetProgramiv(mProgramId, GL_LINK_STATUS, &status);
             if (status != GL_TRUE) {
-                LOGE("Error while linking shaders:");
+                ALOGE("Error while linking shaders:");
                 GLint infoLen = 0;
                 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen);
                 if (infoLen > 1) {
                     GLchar log[infoLen];
                     glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]);
-                    LOGE("%s", log);
+                    ALOGE("%s", log);
                 }
 
                 glDetachShader(mProgramId, mVertexShader);
@@ -142,7 +142,7 @@
         // use a fixed size instead
         GLchar log[512];
         glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
-        LOGE("Error while compiling shader: %s", log);
+        ALOGE("Error while compiling shader: %s", log);
         glDeleteShader(shader);
         return 0;
     }