Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/#/c/157220
Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index a9fd877..8061515 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -139,13 +139,13 @@
void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
if (alloc != NULL) {
if (slot >= mHal.state.constantsCount) {
- LOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
+ ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
slot, (uint32_t)this, mHal.state.constantsCount);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
return;
}
if (alloc->getType() != mConstantTypes[slot].get()) {
- LOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
+ ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
slot, (uint32_t)this);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
return;
@@ -167,13 +167,13 @@
void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
if (slot >= mHal.state.texturesCount) {
- LOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
+ ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
return;
}
if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
- LOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
+ ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot");
return;
}
@@ -186,7 +186,7 @@
void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
if (slot >= mHal.state.texturesCount) {
- LOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
+ ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
return;
}