Remove logging of DisplayList staleness

Change-Id: Ie6b3af3065d4d10ec0bc9b419223d3458d297ea8
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index 8026c4a..6e6e596 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -76,7 +76,7 @@
 class PlaybackStateStruct {
 protected:
     PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
-            : mRenderer(renderer), mReplayFlags(replayFlags), mAllocator(allocator), mRoot(NULL) {}
+            : mRenderer(renderer), mReplayFlags(replayFlags), mAllocator(allocator){}
 
 public:
     OpenGLRenderer& mRenderer;
@@ -85,7 +85,6 @@
     // Allocator with the lifetime of a single frame.
     // replay uses an Allocator owned by the struct, while defer shares the DeferredDisplayList's Allocator
     LinearAllocator * const mAllocator;
-    const DisplayList* mRoot; // TEMPORARY, for debug logging only
 };
 
 class DeferStateStruct : public PlaybackStateStruct {
@@ -196,9 +195,6 @@
     }
 
     void setProjectToContainedVolume(bool shouldProject) {
-        if (!mProjectToContainedVolume && shouldProject) {
-            ALOGD("DL %s(%p) marked for projection", getName(), this);
-        }
         mProjectToContainedVolume = shouldProject;
     }
 
@@ -264,9 +260,6 @@
 
     void setTranslationZ(float translationZ) {
         if (translationZ != mTranslationZ) {
-            if (mTranslationZ == 0.0f) {
-                ALOGD("DL %s(%p) marked for 3d compositing", getName(), this);
-            }
             mTranslationZ = translationZ;
             onTranslationUpdate();
         }
@@ -537,8 +530,7 @@
             Vector<ZDrawDisplayListOpPair>* compositedChildrenOf3dRoot,
             const mat4* transformFrom3dRoot,
             Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
-            const mat4* transformFromProjectionSurface,
-            const void* rootDisplayList, const int orderingId);
+            const mat4* transformFromProjectionSurface);
 
     template <class T>
     inline void setViewProperties(OpenGLRenderer& renderer, T& handler, const int level);
@@ -631,10 +623,6 @@
 
     // for projection surfaces, contains a list of all children items
     Vector<DrawDisplayListOp*> mProjectedNodes;
-
-    // TEMPORARY, for debug logging only
-    const void* mRootDisplayList;
-    int mOrderingId;
 }; // class DisplayList
 
 }; // namespace uirenderer