Correctly initialize/refresh layers.
Change-Id: Id8cdcf587b13098460f7d4aa1bd17708784d89bb
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
index 39c3111..2770868 100644
--- a/libs/hwui/LayerCache.cpp
+++ b/libs/hwui/LayerCache.cpp
@@ -109,18 +109,16 @@
layer = new Layer;
layer->blend = true;
+ layer->empty = true;
glGenTextures(1, &layer->texture);
glBindTexture(GL_TEXTURE_2D, layer->texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width, size.height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
return layer;