Track texture memory globally

Also mostly consolidates texture creation

Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h
index 1c544b9..4e8e6dc 100644
--- a/libs/hwui/Texture.h
+++ b/libs/hwui/Texture.h
@@ -17,20 +17,27 @@
 #ifndef ANDROID_HWUI_TEXTURE_H
 #define ANDROID_HWUI_TEXTURE_H
 
+#include "GpuMemoryTracker.h"
+
 #include <GLES2/gl2.h>
+#include <SkBitmap.h>
 
 namespace android {
 namespace uirenderer {
 
 class Caches;
 class UvMapper;
+class Layer;
 
 /**
  * Represents an OpenGL texture.
  */
-class Texture {
+class Texture : public GpuMemoryTracker {
 public:
-    Texture(Caches& caches) : mCaches(caches) { }
+    Texture(Caches& caches)
+        : GpuMemoryTracker(GpuObjectType::Texture)
+        , mCaches(caches)
+    { }
 
     virtual ~Texture() { }
 
@@ -53,12 +60,55 @@
     /**
      * Convenience method to call glDeleteTextures() on this texture's id.
      */
-    void deleteTexture() const;
+    void deleteTexture();
 
     /**
-     * Name of the texture.
+     * Sets the width, height, and format of the texture along with allocating
+     * the texture ID. Does nothing if the width, height, and format are already
+     * the requested values.
+     *
+     * The image data is undefined after calling this.
      */
-    GLuint id = 0;
+    void resize(uint32_t width, uint32_t height, GLint format) {
+        upload(format, width, height, format, GL_UNSIGNED_BYTE, nullptr);
+    }
+
+    /**
+     * Updates this Texture with the contents of the provided SkBitmap,
+     * also setting the appropriate width, height, and format. It is not necessary
+     * to call resize() prior to this.
+     *
+     * Note this does not set the generation from the SkBitmap.
+     */
+    void upload(const SkBitmap& source);
+
+    /**
+     * Basically glTexImage2D/glTexSubImage2D.
+     */
+    void upload(GLint internalformat, uint32_t width, uint32_t height,
+            GLenum format, GLenum type, const void* pixels);
+
+    /**
+     * Wraps an existing texture.
+     */
+    void wrap(GLuint id, uint32_t width, uint32_t height, GLint format);
+
+    GLuint id() const {
+        return mId;
+    }
+
+    uint32_t width() const {
+        return mWidth;
+    }
+
+    uint32_t height() const {
+        return mHeight;
+    }
+
+    GLint format() const {
+        return mFormat;
+    }
+
     /**
      * Generation of the backing bitmap,
      */
@@ -68,14 +118,6 @@
      */
     bool blend = false;
     /**
-     * Width of the backing bitmap.
-     */
-    uint32_t width = 0;
-    /**
-     * Height of the backing bitmap.
-     */
-    uint32_t height = 0;
-    /**
      * Indicates whether this texture should be cleaned up after use.
      */
     bool cleanup = false;
@@ -100,6 +142,19 @@
     void* isInUse = nullptr;
 
 private:
+    // TODO: Temporarily grant private access to Layer, remove once
+    // Layer can be de-tangled from being a dual-purpose render target
+    // and external texture wrapper
+    friend class Layer;
+
+    // Returns true if the size changed, false if it was the same
+    bool updateSize(uint32_t width, uint32_t height, GLint format);
+
+    GLuint mId = 0;
+    uint32_t mWidth = 0;
+    uint32_t mHeight = 0;
+    GLint mFormat = 0;
+
     /**
      * Last wrap modes set on this texture.
      */
@@ -120,7 +175,7 @@
 
 class AutoTexture {
 public:
-    AutoTexture(const Texture* texture)
+    AutoTexture(Texture* texture)
             : texture(texture) {}
     ~AutoTexture() {
         if (texture && texture->cleanup) {
@@ -129,7 +184,7 @@
         }
     }
 
-    const Texture *const texture;
+    Texture* const texture;
 }; // class AutoTexture
 
 }; // namespace uirenderer