Various OpenGL optimizations

Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index aacf22a..a88a59a 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -171,8 +171,8 @@
     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
             GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
 
-    texture->setFilter(GL_LINEAR, GL_LINEAR);
-    texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
+    texture->setFilter(GL_LINEAR);
+    texture->setWrap(GL_CLAMP_TO_EDGE);
 }
 
 }; // namespace uirenderer