Various OpenGL optimizations
Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index aacf22a..a88a59a 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -171,8 +171,8 @@
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
- texture->setFilter(GL_LINEAR, GL_LINEAR);
- texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
+ texture->setFilter(GL_LINEAR);
+ texture->setWrap(GL_CLAMP_TO_EDGE);
}
}; // namespace uirenderer