LUT intrinsic and CrossProcess test.
5x5 convolve and test
Gauss blur and test
Change-Id: Ic2f5d583cbdc1793ec8c8e2beea783d4ec34a57f
diff --git a/graphics/java/android/renderscript/ScriptIntrinsicBlur.java b/graphics/java/android/renderscript/ScriptIntrinsicBlur.java
new file mode 100644
index 0000000..56c5426
--- /dev/null
+++ b/graphics/java/android/renderscript/ScriptIntrinsicBlur.java
@@ -0,0 +1,66 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.util.Log;
+
+/**
+ * @hide
+ **/
+public class ScriptIntrinsicBlur extends ScriptIntrinsic {
+ private float[] mValues = new float[9];
+ private Allocation mInput;
+
+ ScriptIntrinsicBlur(int id, RenderScript rs) {
+ super(id, rs);
+ }
+
+ /**
+ * Supported elements types are float, float4, uchar, uchar4
+ *
+ *
+ * @param rs
+ * @param e
+ *
+ * @return ScriptIntrinsicConvolve3x3
+ */
+ public static ScriptIntrinsicBlur create(RenderScript rs, Element e) {
+ int id = rs.nScriptIntrinsicCreate(5, e.getID(rs));
+ return new ScriptIntrinsicBlur(id, rs);
+
+ }
+
+ public void setInput(Allocation ain) {
+ mInput = ain;
+ bindAllocation(ain, 1);
+ }
+
+ public void setRadius(float v) {
+ if (v < 0 || v > 25) {
+ throw new RSIllegalArgumentException("Radius out of range (0-25).");
+ }
+ setVar(0, v);
+ }
+
+ public void forEach(Allocation aout) {
+ forEach(0, null, aout, null);
+ }
+
+}
+