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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_SNAPSHOT_H
#define ANDROID_HWUI_SNAPSHOT_H
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <utils/RefBase.h>
#include <ui/Region.h>
#include <SkRegion.h>
#include "Layer.h"
#include "Matrix.h"
#include "Rect.h"
namespace android {
namespace uirenderer {
/**
* A snapshot holds information about the current state of the rendering
* surface. A snapshot is usually created whenever the user calls save()
* and discarded when the user calls restore(). Once a snapshot is created,
* it can hold information for deferred rendering.
*
* Each snapshot has a link to a previous snapshot, indicating the previous
* state of the renderer.
*/
class Snapshot: public LightRefBase<Snapshot> {
public:
Snapshot();
Snapshot(const sp<Snapshot>& s, int saveFlags);
/**
* Various flags set on ::flags.
*/
enum Flags {
/**
* Indicates that the clip region was modified. When this
* snapshot is restored so must the clip.
*/
kFlagClipSet = 0x1,
/**
* Indicates that this snapshot was created when saving
* a new layer.
*/
kFlagIsLayer = 0x2,
/**
* Indicates that this snapshot is a special type of layer
* backed by an FBO. This flag only makes sense when the
* flag kFlagIsLayer is also set.
*/
kFlagIsFboLayer = 0x4,
/**
* Indicates that this snapshot has changed the ortho matrix.
*/
kFlagDirtyOrtho = 0x8,
/**
* Indicates that this snapshot or an ancestor snapshot is
* an FBO layer.
*/
kFlagFboTarget = 0x10
};
/**
* Modifies the current clip with the new clip rectangle and
* the specified operation. The specified rectangle is transformed
* by this snapshot's trasnformation.
*/
bool clip(float left, float top, float right, float bottom,
SkRegion::Op op = SkRegion::kIntersect_Op);
/**
* Modifies the current clip with the new clip rectangle and
* the specified operation. The specified rectangle is considered
* already transformed.
*/
bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op);
/**
* Modifies the current clip with the specified region and operation.
* The specified region is considered already transformed.
*/
bool clipRegionTransformed(const SkRegion& region, SkRegion::Op op);
/**
* Sets the current clip.
*/
void setClip(float left, float top, float right, float bottom);
/**
* Returns the current clip in local coordinates. The clip rect is
* transformed by the inverse transform matrix.
*/
const Rect& getLocalClip();
/**
* Returns the current clip in render target coordinates.
*/
const Rect& getRenderTargetClip() { return *clipRect; }
/**
* Resets the clip to the specified rect.
*/
void resetClip(float left, float top, float right, float bottom);
/**
* Resets the current transform to a pure 3D translation.
*/
void resetTransform(float x, float y, float z);
/**
* Indicates whether this snapshot should be ignored. A snapshot
* is typicalled ignored if its layer is invisible or empty.
*/
bool isIgnored() const;
/**
* Indicates whether the current transform has perspective components.
*/
bool hasPerspectiveTransform() const;
/**
* Dirty flags.
*/
int flags;
/**
* Previous snapshot.
*/
sp<Snapshot> previous;
/**
* A pointer to the currently active layer.
*
* This snapshot does not own the layer, this pointer must not be freed.
*/
Layer* layer;
/**
* Target FBO used for rendering. Set to 0 when rendering directly
* into the framebuffer.
*/
GLuint fbo;
/**
* Indicates that this snapshot is invisible and nothing should be drawn
* inside it. This flag is set only when the layer clips drawing to its
* bounds and is passed to subsequent snapshots.
*/
bool invisible;
/**
* If set to true, the layer will not be composited. This is similar to
* invisible but this flag is not passed to subsequent snapshots.
*/
bool empty;
/**
* Current viewport.
*/
Rect viewport;
/**
* Height of the framebuffer the snapshot is rendering into.
*/
int height;
/**
* Contains the previous ortho matrix.
*/
mat4 orthoMatrix;
/**
* Local transformation. Holds the current translation, scale and
* rotation values.
*
* This is a reference to a matrix owned by this snapshot or another
* snapshot. This pointer must not be freed. See ::mTransformRoot.
*/
mat4* transform;
/**
* Current clip rect. The clip is stored in canvas-space coordinates,
* (screen-space coordinates in the regular case.)
*
* This is a reference to a rect owned by this snapshot or another
* snapshot. This pointer must not be freed. See ::mClipRectRoot.
*/
Rect* clipRect;
/**
* Current clip region. The clip is stored in canvas-space coordinates,
* (screen-space coordinates in the regular case.)
*
* This is a reference to a region owned by this snapshot or another
* snapshot. This pointer must not be freed. See ::mClipRegionRoot.
*/
SkRegion* clipRegion;
/**
* The ancestor layer's dirty region.
*
* This is a reference to a region owned by a layer. This pointer must
* not be freed.
*/
Region* region;
/**
* Current alpha value. This value is 1 by default, but may be set by a DisplayList which
* has translucent rendering in a non-overlapping View. This value will be used by
* the renderer to set the alpha in the current color being used for ensuing drawing
* operations. The value is inherited by child snapshots because the same value should
* be applied to descendents of the current DisplayList (for example, a TextView contains
* the base alpha value which should be applied to the child DisplayLists used for drawing
* the actual text).
*/
float alpha;
void dump() const;
private:
void ensureClipRegion();
void copyClipRectFromRegion();
bool clipRegionOp(float left, float top, float right, float bottom, SkRegion::Op op);
mat4 mTransformRoot;
Rect mClipRectRoot;
Rect mLocalClip; // don't use directly, call getLocalClip() which initializes this
SkRegion mClipRegionRoot;
}; // class Snapshot
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_SNAPSHOT_H