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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_POINTER_CONTROLLER_H
#define _UI_POINTER_CONTROLLER_H
#include "SpriteController.h"
#include <ui/DisplayInfo.h>
#include <ui/Input.h>
#include <utils/RefBase.h>
#include <utils/Looper.h>
#include <utils/String8.h>
#include <SkBitmap.h>
namespace android {
/**
* Interface for tracking a mouse / touch pad pointer and touch pad spots.
*
* The spots are sprites on screen that visually represent the positions of
* fingers
*
* The pointer controller is responsible for providing synchronization and for tracking
* display orientation changes if needed.
*/
class PointerControllerInterface : public virtual RefBase {
protected:
PointerControllerInterface() { }
virtual ~PointerControllerInterface() { }
public:
/* Gets the bounds of the region that the pointer can traverse.
* Returns true if the bounds are available. */
virtual bool getBounds(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const = 0;
/* Move the pointer. */
virtual void move(float deltaX, float deltaY) = 0;
/* Sets a mask that indicates which buttons are pressed. */
virtual void setButtonState(uint32_t buttonState) = 0;
/* Gets a mask that indicates which buttons are pressed. */
virtual uint32_t getButtonState() const = 0;
/* Sets the absolute location of the pointer. */
virtual void setPosition(float x, float y) = 0;
/* Gets the absolute location of the pointer. */
virtual void getPosition(float* outX, float* outY) const = 0;
/* Fades the pointer out now. */
virtual void fade() = 0;
/* Makes the pointer visible if it has faded out.
* The pointer never unfades itself automatically. This method must be called
* by the client whenever the pointer is moved or a button is pressed and it
* wants to ensure that the pointer becomes visible again. */
virtual void unfade() = 0;
enum Presentation {
// Show the mouse pointer.
PRESENTATION_POINTER,
// Show spots and a spot anchor in place of the mouse pointer.
PRESENTATION_SPOT,
};
/* Sets the mode of the pointer controller. */
virtual void setPresentation(Presentation presentation) = 0;
// Describes the current gesture.
enum SpotGesture {
// No gesture.
// Do not display any spots.
SPOT_GESTURE_NEUTRAL,
// Tap at current location.
// Briefly display one spot at the tapped location.
SPOT_GESTURE_TAP,
// Drag at current location.
// Display spot at pressed location.
SPOT_GESTURE_DRAG,
// Button pressed but no finger is down.
// Display spot at pressed location.
SPOT_GESTURE_BUTTON_CLICK,
// Button pressed and a finger is down.
// Display spot at pressed location.
SPOT_GESTURE_BUTTON_DRAG,
// One finger down and hovering.
// Display spot at the hovered location.
SPOT_GESTURE_HOVER,
// Two fingers down but not sure in which direction they are moving so we consider
// it a press at the pointer location.
// Display two spots near the pointer location.
SPOT_GESTURE_PRESS,
// Two fingers down and moving in same direction.
// Display two spots near the pointer location.
SPOT_GESTURE_SWIPE,
// Two or more fingers down and moving in arbitrary directions.
// Display two or more spots near the pointer location, one for each finger.
SPOT_GESTURE_FREEFORM,
};
/* Sets the spots for the current gesture.
* The spots are not subject to the inactivity timeout like the pointer
* itself it since they are expected to remain visible for so long as
* the fingers are on the touch pad.
*
* The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant.
* For spotCoords, pressure != 0 indicates that the spot's location is being
* pressed (not hovering).
*/
virtual void setSpots(SpotGesture spotGesture,
const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
BitSet32 spotIdBits) = 0;
/* Removes all spots. */
virtual void clearSpots() = 0;
};
/*
* Pointer resources.
*/
struct PointerResources {
SpriteIcon spotHover;
SpriteIcon spotTouch;
SpriteIcon spotAnchor;
};
/*
* Pointer controller policy interface.
*
* The pointer controller policy is used by the pointer controller to interact with
* the Window Manager and other system components.
*
* The actual implementation is partially supported by callbacks into the DVM
* via JNI. This interface is also mocked in the unit tests.
*/
class PointerControllerPolicyInterface : public virtual RefBase {
protected:
PointerControllerPolicyInterface() { }
virtual ~PointerControllerPolicyInterface() { }
public:
virtual void loadPointerResources(PointerResources* outResources) = 0;
};
/*
* Tracks pointer movements and draws the pointer sprite to a surface.
*
* Handles pointer acceleration and animation.
*/
class PointerController : public PointerControllerInterface, public MessageHandler {
protected:
virtual ~PointerController();
public:
enum InactivityTimeout {
INACTIVITY_TIMEOUT_NORMAL = 0,
INACTIVITY_TIMEOUT_SHORT = 1,
};
PointerController(const sp<PointerControllerPolicyInterface>& policy,
const sp<Looper>& looper, const sp<SpriteController>& spriteController);
virtual bool getBounds(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const;
virtual void move(float deltaX, float deltaY);
virtual void setButtonState(uint32_t buttonState);
virtual uint32_t getButtonState() const;
virtual void setPosition(float x, float y);
virtual void getPosition(float* outX, float* outY) const;
virtual void fade();
virtual void unfade();
virtual void setPresentation(Presentation presentation);
virtual void setSpots(SpotGesture spotGesture,
const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits);
virtual void clearSpots();
void setDisplaySize(int32_t width, int32_t height);
void setDisplayOrientation(int32_t orientation);
void setPointerIcon(const SpriteIcon& icon);
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
private:
static const size_t MAX_RECYCLED_SPRITES = 12;
static const size_t MAX_SPOTS = 12;
enum {
MSG_ANIMATE,
MSG_INACTIVITY_TIMEOUT,
};
struct Spot {
static const uint32_t INVALID_ID = 0xffffffff;
uint32_t id;
sp<Sprite> sprite;
float alpha;
float scale;
float x, y;
inline Spot(uint32_t id, const sp<Sprite>& sprite)
: id(id), sprite(sprite), alpha(1.0f), scale(1.0f),
x(0.0f), y(0.0f), lastIcon(NULL) { }
void updateSprite(const SpriteIcon* icon, float x, float y);
private:
const SpriteIcon* lastIcon;
};
mutable Mutex mLock;
sp<PointerControllerPolicyInterface> mPolicy;
sp<Looper> mLooper;
sp<SpriteController> mSpriteController;
sp<WeakMessageHandler> mHandler;
PointerResources mResources;
struct Locked {
bool animationPending;
nsecs_t animationTime;
int32_t displayWidth;
int32_t displayHeight;
int32_t displayOrientation;
InactivityTimeout inactivityTimeout;
Presentation presentation;
bool presentationChanged;
bool pointerIsFading;
float pointerX;
float pointerY;
float pointerAlpha;
sp<Sprite> pointerSprite;
SpriteIcon pointerIcon;
bool pointerIconChanged;
uint32_t buttonState;
Vector<Spot*> spots;
Vector<sp<Sprite> > recycledSprites;
} mLocked;
bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
void setPositionLocked(float x, float y);
void handleMessage(const Message& message);
void doAnimate();
void doInactivityTimeout();
void startAnimationLocked();
void resetInactivityTimeoutLocked();
void sendImmediateInactivityTimeoutLocked();
void updatePointerLocked();
Spot* getSpotLocked(uint32_t id);
Spot* createAndAddSpotLocked(uint32_t id);
Spot* removeFirstFadingSpotLocked();
void releaseSpotLocked(Spot* spot);
void fadeOutAndReleaseSpotLocked(Spot* spot);
void fadeOutAndReleaseAllSpotsLocked();
void loadResources();
};
} // namespace android
#endif // _UI_POINTER_CONTROLLER_H