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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_UI_RECT_H
#define ANDROID_UI_RECT_H
#include <utils/Log.h>
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Structs
///////////////////////////////////////////////////////////////////////////////
struct Rect {
float left;
float top;
float right;
float bottom;
Rect():
left(0),
top(0),
right(0),
bottom(0) {
}
Rect(float left, float top, float right, float bottom):
left(left),
top(top),
right(right),
bottom(bottom) {
}
Rect(const Rect& r) {
set(r);
}
Rect(Rect& r) {
set(r);
}
Rect& operator=(const Rect& r) {
set(r);
return *this;
}
Rect& operator=(Rect& r) {
set(r);
return *this;
}
friend int operator==(const Rect& a, const Rect& b) {
return !memcmp(&a, &b, sizeof(a));
}
friend int operator!=(const Rect& a, const Rect& b) {
return memcmp(&a, &b, sizeof(a));
}
bool isEmpty() const {
return left >= right || top >= bottom;
}
void setEmpty() {
memset(this, 0, sizeof(*this));
}
void set(float left, float top, float right, float bottom) {
this->left = left;
this->right = right;
this->top = top;
this->bottom = bottom;
}
void set(const Rect& r) {
set(r.left, r.top, r.right, r.bottom);
}
inline float getWidth() const {
return right - left;
}
inline float getHeight() const {
return bottom - top;
}
bool intersects(float left, float top, float right, float bottom) const {
return left < right && top < bottom &&
this->left < this->right && this->top < this->bottom &&
this->left < right && left < this->right &&
this->top < bottom && top < this->bottom;
}
bool intersects(const Rect& r) const {
return intersects(r.left, r.top, r.right, r.bottom);
}
bool intersect(float left, float top, float right, float bottom) {
if (left < right && top < bottom && !this->isEmpty() &&
this->left < right && left < this->right &&
this->top < bottom && top < this->bottom) {
if (this->left < left) this->left = left;
if (this->top < top) this->top = top;
if (this->right > right) this->right = right;
if (this->bottom > bottom) this->bottom = bottom;
return true;
}
return false;
}
bool intersect(const Rect& r) {
return intersect(r.left, r.top, r.right, r.bottom);
}
bool unionWith(const Rect& r) {
if (r.left < r.right && r.top < r.bottom) {
if (left < right && top < bottom) {
if (left > r.left) left = r.left;
if (top > r.top) top = r.top;
if (right < r.right) right = r.right;
if (bottom < r.bottom) bottom = r.bottom;
return true;
} else {
left = r.left;
top = r.top;
right = r.right;
bottom = r.bottom;
return true;
}
}
return false;
}
void snapToPixelBoundaries() {
left = floor(left);
top = floor(top);
right = ceil(right);
bottom = ceil(bottom);
}
void dump() const {
LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
}
}; // struct Rect
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_UI_RECT_H