| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RENDERTHREAD_H_ |
| #define RENDERTHREAD_H_ |
| |
| #include "RenderTask.h" |
| |
| #include <memory> |
| #include <set> |
| |
| #include <cutils/compiler.h> |
| #include <utils/Looper.h> |
| #include <utils/Mutex.h> |
| #include <utils/Singleton.h> |
| #include <utils/Thread.h> |
| |
| #include "TimeLord.h" |
| |
| namespace android { |
| |
| class DisplayEventReceiver; |
| |
| namespace uirenderer { |
| |
| class RenderState; |
| |
| namespace renderthread { |
| |
| class CanvasContext; |
| class DispatchFrameCallbacks; |
| class EglManager; |
| class RenderProxy; |
| |
| class TaskQueue { |
| public: |
| TaskQueue(); |
| |
| RenderTask* next(); |
| void queue(RenderTask* task); |
| void queueAtFront(RenderTask* task); |
| RenderTask* peek(); |
| void remove(RenderTask* task); |
| |
| private: |
| RenderTask* mHead; |
| RenderTask* mTail; |
| }; |
| |
| // Mimics android.view.Choreographer.FrameCallback |
| class IFrameCallback { |
| public: |
| virtual void doFrame() = 0; |
| |
| protected: |
| ~IFrameCallback() {} |
| }; |
| |
| class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> { |
| public: |
| // RenderThread takes complete ownership of tasks that are queued |
| // and will delete them after they are run |
| ANDROID_API void queue(RenderTask* task); |
| ANDROID_API void queueAtFront(RenderTask* task); |
| void queueDelayed(RenderTask* task, int delayMs); |
| void remove(RenderTask* task); |
| |
| // Mimics android.view.Choreographer |
| void postFrameCallback(IFrameCallback* callback); |
| void removeFrameCallback(IFrameCallback* callback); |
| // If the callback is currently registered, it will be pushed back until |
| // the next vsync. If it is not currently registered this does nothing. |
| void pushBackFrameCallback(IFrameCallback* callback); |
| |
| TimeLord& timeLord() { return mTimeLord; } |
| RenderState& renderState() { return *mRenderState; } |
| EglManager& eglManager() { return *mEglManager; } |
| |
| protected: |
| virtual bool threadLoop(); |
| |
| private: |
| friend class Singleton<RenderThread>; |
| friend class DispatchFrameCallbacks; |
| friend class RenderProxy; |
| |
| RenderThread(); |
| virtual ~RenderThread(); |
| |
| void initThreadLocals(); |
| void initializeDisplayEventReceiver(); |
| static int displayEventReceiverCallback(int fd, int events, void* data); |
| void drainDisplayEventQueue(bool skipCallbacks = false); |
| void dispatchFrameCallbacks(); |
| void requestVsync(); |
| |
| // Returns the next task to be run. If this returns NULL nextWakeup is set |
| // to the time to requery for the nextTask to run. mNextWakeup is also |
| // set to this time |
| RenderTask* nextTask(nsecs_t* nextWakeup); |
| |
| sp<Looper> mLooper; |
| Mutex mLock; |
| |
| nsecs_t mNextWakeup; |
| TaskQueue mQueue; |
| |
| DisplayEventReceiver* mDisplayEventReceiver; |
| bool mVsyncRequested; |
| std::set<IFrameCallback*> mFrameCallbacks; |
| // We defer the actual registration of these callbacks until |
| // both mQueue *and* mDisplayEventReceiver have been drained off all |
| // immediate events. This makes sure that we catch the next vsync, not |
| // the previous one |
| std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks; |
| bool mFrameCallbackTaskPending; |
| DispatchFrameCallbacks* mFrameCallbackTask; |
| |
| TimeLord mTimeLord; |
| RenderState* mRenderState; |
| EglManager* mEglManager; |
| }; |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| #endif /* RENDERTHREAD_H_ */ |