Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()
Change-Id: I0987104eabda9a2a302b9e765213aad48f93aea4
Test: refactoring CL. Existing tests still pass
bug:33753499
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 3b639ee..e5520ea 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -105,7 +105,8 @@
void postDecStrong();
protected:
- Layer(RenderState& renderState, Api api);
+ Layer(RenderState& renderState, Api api, SkColorFilter* colorFilter, int alpha,
+ SkBlendMode mode);
RenderState& mRenderState;
@@ -115,7 +116,7 @@
/**
* Color filter used to draw this layer. Optional.
*/
- SkColorFilter* colorFilter = nullptr;
+ SkColorFilter* colorFilter;
/**
* Indicates raster data backing the layer is scaled, requiring filtration.
@@ -125,12 +126,12 @@
/**
* Opacity of the layer.
*/
- int alpha = 255;
+ int alpha;
/**
* Blending mode of the layer.
*/
- SkBlendMode mode = SkBlendMode::kSrcOver;
+ SkBlendMode mode;
/**
* Optional texture coordinates transform.