Merge "[Shadows] Populate global shadow settings (3/n)"
diff --git a/core/java/android/view/SurfaceControl.java b/core/java/android/view/SurfaceControl.java
index 3251127..6458737 100644
--- a/core/java/android/view/SurfaceControl.java
+++ b/core/java/android/view/SurfaceControl.java
@@ -199,6 +199,8 @@
private static native void nativeWriteTransactionToParcel(long nativeObject, Parcel out);
private static native void nativeSetShadowRadius(long transactionObj, long nativeObject,
float shadowRadius);
+ private static native void nativeSetGlobalShadowSettings(@Size(4) float[] ambientColor,
+ @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius);
private final CloseGuard mCloseGuard = CloseGuard.get();
private String mName;
@@ -1979,6 +1981,42 @@
return sc;
}
+ private static void validateColorArg(@Size(4) float[] color) {
+ final String msg = "Color must be specified as a float array with"
+ + " four values to represent r, g, b, a in range [0..1]";
+ if (color.length != 4) {
+ throw new IllegalArgumentException(msg);
+ }
+ for (float c:color) {
+ if ((c < 0.f) || (c > 1.f)) {
+ throw new IllegalArgumentException(msg);
+ }
+ }
+ }
+
+ /**
+ * Sets the global configuration for all the shadows drawn by SurfaceFlinger. Shadow follows
+ * material design guidelines.
+ *
+ * @param ambientColor Color applied to the ambient shadow. The alpha is premultiplied. A
+ * float array with four values to represent r, g, b, a in range [0..1]
+ * @param spotColor Color applied to the spot shadow. The alpha is premultiplied. The position
+ * of the spot shadow depends on the light position. A float array with
+ * four values to represent r, g, b, a in range [0..1]
+ * @param lightPosY Y axis position of the light used to cast the spot shadow in pixels.
+ * @param lightPosZ Z axis position of the light used to cast the spot shadow in pixels. The X
+ * axis position is set to the display width / 2.
+ * @param lightRadius Radius of the light casting the shadow in pixels.
+ *[
+ * @hide
+ */
+ public static void setGlobalShadowSettings(@Size(4) float[] ambientColor,
+ @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) {
+ validateColorArg(ambientColor);
+ validateColorArg(spotColor);
+ nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius);
+ }
+
/**
* An atomic set of changes to a set of SurfaceControl.
*/
diff --git a/core/jni/android_view_SurfaceControl.cpp b/core/jni/android_view_SurfaceControl.cpp
index f8a2744..9f20388 100644
--- a/core/jni/android_view_SurfaceControl.cpp
+++ b/core/jni/android_view_SurfaceControl.cpp
@@ -491,6 +491,7 @@
float* floatColors = env->GetFloatArrayElements(fColor, 0);
half3 color(floatColors[0], floatColors[1], floatColors[2]);
transaction->setColor(ctrl, color);
+ env->ReleaseFloatArrayElements(fColor, floatColors, 0);
}
static void nativeSetMatrix(JNIEnv* env, jclass clazz, jlong transactionObj,
@@ -508,8 +509,12 @@
SurfaceControl* const surfaceControl = reinterpret_cast<SurfaceControl*>(nativeObject);
float* floatMatrix = env->GetFloatArrayElements(fMatrix, 0);
mat3 matrix(static_cast<float const*>(floatMatrix));
+ env->ReleaseFloatArrayElements(fMatrix, floatMatrix, 0);
+
float* floatTranslation = env->GetFloatArrayElements(fTranslation, 0);
vec3 translation(floatTranslation[0], floatTranslation[1], floatTranslation[2]);
+ env->ReleaseFloatArrayElements(fTranslation, floatTranslation, 0);
+
transaction->setColorTransform(surfaceControl, matrix, translation);
}
@@ -1262,6 +1267,22 @@
return reinterpret_cast<jlong>(surface.get());
}
+static void nativeSetGlobalShadowSettings(JNIEnv* env, jclass clazz, jfloatArray jAmbientColor,
+ jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) {
+ sp<SurfaceComposerClient> client = SurfaceComposerClient::getDefault();
+
+ float* floatAmbientColor = env->GetFloatArrayElements(jAmbientColor, 0);
+ half4 ambientColor = half4(floatAmbientColor[0], floatAmbientColor[1], floatAmbientColor[2],
+ floatAmbientColor[3]);
+ env->ReleaseFloatArrayElements(jAmbientColor, floatAmbientColor, 0);
+
+ float* floatSpotColor = env->GetFloatArrayElements(jSpotColor, 0);
+ half4 spotColor = half4(floatSpotColor[0], floatSpotColor[1], floatSpotColor[2],
+ floatSpotColor[3]);
+ env->ReleaseFloatArrayElements(jSpotColor, floatSpotColor, 0);
+
+ client->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius);
+}
// ----------------------------------------------------------------------------
static const JNINativeMethod sSurfaceControlMethods[] = {
@@ -1416,6 +1437,8 @@
(void*)nativeWriteTransactionToParcel },
{"nativeMirrorSurface", "(J)J",
(void*)nativeMirrorSurface },
+ {"nativeSetGlobalShadowSettings", "([F[FFFF)V",
+ (void*)nativeSetGlobalShadowSettings },
};
int register_android_view_SurfaceControl(JNIEnv* env)
diff --git a/services/core/java/com/android/server/wm/WindowManagerService.java b/services/core/java/com/android/server/wm/WindowManagerService.java
index 2d6d5f4..a42f2e1 100644
--- a/services/core/java/com/android/server/wm/WindowManagerService.java
+++ b/services/core/java/com/android/server/wm/WindowManagerService.java
@@ -143,6 +143,7 @@
import android.content.pm.PackageManager;
import android.content.pm.PackageManagerInternal;
import android.content.res.Configuration;
+import android.content.res.TypedArray;
import android.database.ContentObserver;
import android.graphics.Bitmap;
import android.graphics.Insets;
@@ -1247,6 +1248,20 @@
LocalServices.addService(WindowManagerInternal.class, new LocalService());
mEmbeddedWindowController = new EmbeddedWindowController(mGlobalLock);
+ setGlobalShadowSettings();
+ }
+
+ private void setGlobalShadowSettings() {
+ final TypedArray a = mContext.obtainStyledAttributes(null, R.styleable.Lighting, 0, 0);
+ float lightY = a.getDimension(R.styleable.Lighting_lightY, 0);
+ float lightZ = a.getDimension(R.styleable.Lighting_lightZ, 0);
+ float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0);
+ float ambientShadowAlpha = a.getFloat(R.styleable.Lighting_ambientShadowAlpha, 0);
+ float spotShadowAlpha = a.getFloat(R.styleable.Lighting_spotShadowAlpha, 0);
+ float[] ambientColor = {0.f, 0.f, 0.f, ambientShadowAlpha};
+ float[] spotColor = {0.f, 0.f, 0.f, spotShadowAlpha};
+ SurfaceControl.setGlobalShadowSettings(ambientColor, spotColor, lightY, lightZ,
+ lightRadius);
}
/**