commit | 4146d546a4ab8465970e7c73bf1e9e00767931b6 | [log] [tgz] |
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author | David Friedman <dmail@google.com> | Mon May 05 17:05:22 2014 +0000 |
committer | Android (Google) Code Review <android-gerrit@google.com> | Mon May 05 17:05:22 2014 +0000 |
tree | 2a56cf4fd199d641c3116e09b9c5d0766680ba30 | |
parent | 937db487443171b75f321190be591c8f3d5f74bb [diff] | |
parent | a47d6ed761a3212e5a562fa7b1bc6151873640cd [diff] |
Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory." into klp-docs