Refactor blending and texture gl state

Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 524f206..fe8fb5b 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -296,7 +296,7 @@
     texture->width = bitmap->width();
     texture->height = bitmap->height();
 
-    Caches::getInstance().bindTexture(texture->id);
+    Caches::getInstance().textureState().bindTexture(texture->id);
 
     switch (bitmap->colorType()) {
     case kAlpha_8_SkColorType: