Clean up some formatting problems in the setFrameRate sdk docs

Bug: 152413112
Test: Built the sdk docs locally, confirmed they look correct.
Change-Id: Ia7286958b582e6d0eb776c4ebeff6072dabc723e
diff --git a/core/java/android/view/Surface.java b/core/java/android/view/Surface.java
index 13d6dd6..d12ca73 100644
--- a/core/java/android/view/Surface.java
+++ b/core/java/android/view/Surface.java
@@ -871,24 +871,24 @@
     /**
      * Sets the intended frame rate for this surface.
      *
-     * On devices that are capable of running the display at different refresh rates, the
-     * system may choose a display refresh rate to better match this surface's frame
+     * <p>On devices that are capable of running the display at different refresh rates,
+     * the system may choose a display refresh rate to better match this surface's frame
      * rate. Usage of this API won't introduce frame rate throttling, or affect other
      * aspects of the application's frame production pipeline. However, because the system
      * may change the display refresh rate, calls to this function may result in changes
      * to Choreographer callback timings, and changes to the time interval at which the
-     * system releases buffers back to the application.
+     * system releases buffers back to the application.</p>
      *
-     * Note that this only has an effect for surfaces presented on the display. If this
+     * <p>Note that this only has an effect for surfaces presented on the display. If this
      * surface is consumed by something other than the system compositor, e.g. a media
-     * codec, this call has no effect.
+     * codec, this call has no effect.</p>
      *
      * @param frameRate The intended frame rate of this surface, in frames per second. 0
      * is a special value that indicates the app will accept the system's choice for the
      * display frame rate, which is the default behavior if this function isn't
-     * called. The frameRate param does *not* need to be a valid refresh rate for this
-     * device's display - e.g., it's fine to pass 30fps to a device that can only run the
-     * display at 60fps.
+     * called. The frameRate param does <em>not</em> need to be a valid refresh rate for
+     * this device's display - e.g., it's fine to pass 30fps to a device that can only run
+     * the display at 60fps.
      *
      * @param compatibility The frame rate compatibility of this surface. The
      * compatibility value may influence the system's choice of display frame rate. See
diff --git a/core/java/android/view/SurfaceControl.java b/core/java/android/view/SurfaceControl.java
index c87808b..a37c1cb 100644
--- a/core/java/android/view/SurfaceControl.java
+++ b/core/java/android/view/SurfaceControl.java
@@ -2738,7 +2738,7 @@
 
         /**
          * Sets the intended frame rate for the surface {@link SurfaceControl}.
-         *
+         * <p>
          * On devices that are capable of running the display at different refresh rates, the system
          * may choose a display refresh rate to better match this surface's frame rate. Usage of
          * this API won't directly affect the application's frame production pipeline. However,
@@ -2750,9 +2750,9 @@
          * @param frameRate The intended frame rate for this surface, in frames per second. 0 is a
          *                  special value that indicates the app will accept the system's choice for
          *                  the display frame rate, which is the default behavior if this function
-         *                  isn't called. The frameRate param does *not* need to be a valid refresh
-         *                  rate for this device's display - e.g., it's fine to pass 30fps to a
-         *                  device that can only run the display at 60fps.
+         *                  isn't called. The frameRate param does <em>not</em> need to be a valid
+         *                  refresh rate for this device's display - e.g., it's fine to pass 30fps
+         *                  to a device that can only run the display at 60fps.
          * @param compatibility The frame rate compatibility of this surface. The compatibility
          *                      value may influence the system's choice of display frame rate. See
          *                      the Surface.FRAME_RATE_COMPATIBILITY_* values for more info.