Clean up some formatting problems in the setFrameRate sdk docs
Bug: 152413112
Test: Built the sdk docs locally, confirmed they look correct.
Change-Id: Ia7286958b582e6d0eb776c4ebeff6072dabc723e
diff --git a/core/java/android/view/Surface.java b/core/java/android/view/Surface.java
index 13d6dd6..d12ca73 100644
--- a/core/java/android/view/Surface.java
+++ b/core/java/android/view/Surface.java
@@ -871,24 +871,24 @@
/**
* Sets the intended frame rate for this surface.
*
- * On devices that are capable of running the display at different refresh rates, the
- * system may choose a display refresh rate to better match this surface's frame
+ * <p>On devices that are capable of running the display at different refresh rates,
+ * the system may choose a display refresh rate to better match this surface's frame
* rate. Usage of this API won't introduce frame rate throttling, or affect other
* aspects of the application's frame production pipeline. However, because the system
* may change the display refresh rate, calls to this function may result in changes
* to Choreographer callback timings, and changes to the time interval at which the
- * system releases buffers back to the application.
+ * system releases buffers back to the application.</p>
*
- * Note that this only has an effect for surfaces presented on the display. If this
+ * <p>Note that this only has an effect for surfaces presented on the display. If this
* surface is consumed by something other than the system compositor, e.g. a media
- * codec, this call has no effect.
+ * codec, this call has no effect.</p>
*
* @param frameRate The intended frame rate of this surface, in frames per second. 0
* is a special value that indicates the app will accept the system's choice for the
* display frame rate, which is the default behavior if this function isn't
- * called. The frameRate param does *not* need to be a valid refresh rate for this
- * device's display - e.g., it's fine to pass 30fps to a device that can only run the
- * display at 60fps.
+ * called. The frameRate param does <em>not</em> need to be a valid refresh rate for
+ * this device's display - e.g., it's fine to pass 30fps to a device that can only run
+ * the display at 60fps.
*
* @param compatibility The frame rate compatibility of this surface. The
* compatibility value may influence the system's choice of display frame rate. See
diff --git a/core/java/android/view/SurfaceControl.java b/core/java/android/view/SurfaceControl.java
index c87808b..a37c1cb 100644
--- a/core/java/android/view/SurfaceControl.java
+++ b/core/java/android/view/SurfaceControl.java
@@ -2738,7 +2738,7 @@
/**
* Sets the intended frame rate for the surface {@link SurfaceControl}.
- *
+ * <p>
* On devices that are capable of running the display at different refresh rates, the system
* may choose a display refresh rate to better match this surface's frame rate. Usage of
* this API won't directly affect the application's frame production pipeline. However,
@@ -2750,9 +2750,9 @@
* @param frameRate The intended frame rate for this surface, in frames per second. 0 is a
* special value that indicates the app will accept the system's choice for
* the display frame rate, which is the default behavior if this function
- * isn't called. The frameRate param does *not* need to be a valid refresh
- * rate for this device's display - e.g., it's fine to pass 30fps to a
- * device that can only run the display at 60fps.
+ * isn't called. The frameRate param does <em>not</em> need to be a valid
+ * refresh rate for this device's display - e.g., it's fine to pass 30fps
+ * to a device that can only run the display at 60fps.
* @param compatibility The frame rate compatibility of this surface. The compatibility
* value may influence the system's choice of display frame rate. See
* the Surface.FRAME_RATE_COMPATIBILITY_* values for more info.