| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_TEXTURE_CACHE_H |
| #define ANDROID_HWUI_TEXTURE_CACHE_H |
| |
| #include <SkBitmap.h> |
| |
| #include <utils/LruCache.h> |
| #include <utils/Mutex.h> |
| #include <utils/Vector.h> |
| |
| #include "Debug.h" |
| #include "Texture.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Defines |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // Debug |
| #if DEBUG_TEXTURES |
| #define TEXTURE_LOGD(...) ALOGD(__VA_ARGS__) |
| #else |
| #define TEXTURE_LOGD(...) |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Classes |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class AssetAtlas; |
| |
| /** |
| * A simple LRU texture cache. The cache has a maximum size expressed in bytes. |
| * Any texture added to the cache causing the cache to grow beyond the maximum |
| * allowed size will also cause the oldest texture to be kicked out. |
| */ |
| class TextureCache: public OnEntryRemoved<uint32_t, Texture*> { |
| public: |
| TextureCache(); |
| TextureCache(uint32_t maxByteSize); |
| ~TextureCache(); |
| |
| /** |
| * Used as a callback when an entry is removed from the cache. |
| * Do not invoke directly. |
| */ |
| void operator()(uint32_t&, Texture*& texture); |
| |
| /** |
| * Resets all Textures to not be marked as in use |
| */ |
| void resetMarkInUse(); |
| |
| /** |
| * Attempts to precache the SkBitmap. Returns true if a Texture was successfully |
| * acquired for the bitmap, false otherwise. If a Texture was acquired it is |
| * marked as in use. |
| */ |
| bool prefetchAndMarkInUse(const SkBitmap* bitmap); |
| |
| /** |
| * Returns the texture associated with the specified bitmap. If the texture |
| * cannot be found in the cache, a new texture is generated. |
| */ |
| Texture* get(const SkBitmap* bitmap); |
| /** |
| * Returns the texture associated with the specified bitmap. The generated |
| * texture is not kept in the cache. The caller must destroy the texture. |
| */ |
| Texture* getTransient(const SkBitmap* bitmap); |
| |
| /** |
| * Removes the texture associated with the specified bitmap. This is meant |
| * to be called from threads that are not the EGL context thread. |
| */ |
| void releaseTexture(const SkBitmap* bitmap); |
| /** |
| * Process deferred removals. |
| */ |
| void clearGarbage(); |
| |
| /** |
| * Clears the cache. This causes all textures to be deleted. |
| */ |
| void clear(); |
| |
| /** |
| * Sets the maximum size of the cache in bytes. |
| */ |
| void setMaxSize(uint32_t maxSize); |
| /** |
| * Returns the maximum size of the cache in bytes. |
| */ |
| uint32_t getMaxSize(); |
| /** |
| * Returns the current size of the cache in bytes. |
| */ |
| uint32_t getSize(); |
| |
| /** |
| * Partially flushes the cache. The amount of memory freed by a flush |
| * is defined by the flush rate. |
| */ |
| void flush(); |
| /** |
| * Indicates the percentage of the cache to retain when a |
| * memory trim is requested (see Caches::flush). |
| */ |
| void setFlushRate(float flushRate); |
| |
| void setAssetAtlas(AssetAtlas* assetAtlas); |
| |
| private: |
| |
| bool canMakeTextureFromBitmap(const SkBitmap* bitmap); |
| |
| Texture* getCachedTexture(const SkBitmap* bitmap); |
| |
| /** |
| * Generates the texture from a bitmap into the specified texture structure. |
| * |
| * @param regenerate If true, the bitmap data is reuploaded into the texture, but |
| * no new texture is generated. |
| */ |
| void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false); |
| |
| void uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height); |
| void uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp, |
| GLsizei width, GLsizei height, GLenum type, const GLvoid * data); |
| |
| void init(); |
| |
| LruCache<uint32_t, Texture*> mCache; |
| |
| uint32_t mSize; |
| uint32_t mMaxSize; |
| GLint mMaxTextureSize; |
| |
| float mFlushRate; |
| |
| bool mDebugEnabled; |
| |
| Vector<uint32_t> mGarbage; |
| mutable Mutex mLock; |
| |
| AssetAtlas* mAssetAtlas; |
| }; // class TextureCache |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_TEXTURE_CACHE_H |