GLSurfaceView: report draw finished after first onDrawFrame in GLThread.

At default, GLThread will not report draw finish after 1st
onDrawFrame. This will cause long black screen issue for game
whose 2nd onDrawFrame taking time, such as CandyCrash case
reported by customer.
This change ensure the draw finished to be reported after 1st
onDrawFrame.

Change-Id: I8b817bdb5d6dcaec9835b45c6efe8e6892c716fe
CRs-Fixed: 2182359
1 file changed