Properly reject empty unclipped savelayers

bug:27225580
bug:27281241

Empty unclipped savelayers (clipped at defer time, often by dirty rect)
were resulting in invalid layer clear rectangles. Simplify by just
rejecting these unclipped savelayers entirely at defer.

Also, use repaint rect as base clip for constructed ops within
LayerBuilder.

Change-Id: I5c466199e85201a2f68f5cdc60b29187c849961b
diff --git a/libs/hwui/LayerBuilder.h b/libs/hwui/LayerBuilder.h
index 99968e1..4a7ca2d 100644
--- a/libs/hwui/LayerBuilder.h
+++ b/libs/hwui/LayerBuilder.h
@@ -109,10 +109,10 @@
     const uint32_t width;
     const uint32_t height;
     const Rect repaintRect;
+    const ClipRect repaintClip;
     OffscreenBuffer* offscreenBuffer;
     const BeginLayerOp* beginLayerOp;
     const RenderNode* renderNode;
-    const ClipRect viewportClip;
 
     // list of deferred CopyFromLayer ops, to be deferred upon encountering EndUnclippedLayerOps
     std::vector<BakedOpState*> activeUnclippedSaveLayers;