Merge "Properly support ALPHA_8 bitmaps in all drawBitmap() methods"
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index ca9a38e..094e9ab 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1340,30 +1340,20 @@
mDescription.pointSize = pointSize;
}
-void OpenGLRenderer::setupDrawColor(int color) {
- setupDrawColor(color, (color >> 24) & 0xFF);
-}
-
void OpenGLRenderer::setupDrawColor(int color, int alpha) {
mColorA = alpha / 255.0f;
- // Second divide of a by 255 is an optimization, allowing us to simply multiply
- // the rgb values by a instead of also dividing by 255
- const float a = mColorA / 255.0f;
- mColorR = a * ((color >> 16) & 0xFF);
- mColorG = a * ((color >> 8) & 0xFF);
- mColorB = a * ((color ) & 0xFF);
+ mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
+ mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
+ mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
mColorSet = true;
mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
}
void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
mColorA = alpha / 255.0f;
- // Double-divide of a by 255 is an optimization, allowing us to simply multiply
- // the rgb values by a instead of also dividing by 255
- const float a = mColorA / 255.0f;
- mColorR = a * ((color >> 16) & 0xFF);
- mColorG = a * ((color >> 8) & 0xFF);
- mColorB = a * ((color ) & 0xFF);
+ mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
+ mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
+ mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
mColorSet = true;
mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
}
@@ -1625,43 +1615,27 @@
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
+ int color = paint != NULL ? paint->getColor() : 0;
+
float x = left;
float y = top;
- GLenum filter = GL_LINEAR;
+ texture->setWrap(GL_CLAMP_TO_EDGE, true);
+
bool ignoreTransform = false;
if (mSnapshot->transform->isPureTranslate()) {
x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
ignoreTransform = true;
- filter = GL_NEAREST;
+
+ texture->setFilter(GL_NEAREST, true);
} else {
- filter = FILTER(paint);
+ texture->setFilter(FILTER(paint), true);
}
- setupDraw();
- setupDrawWithTexture(true);
- if (paint) {
- setupDrawAlpha8Color(paint->getColor(), alpha);
- }
- setupDrawColorFilter();
- setupDrawShader();
- setupDrawBlending(true, mode);
- setupDrawProgram();
- setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
-
- setupDrawTexture(texture->id);
- texture->setWrap(GL_CLAMP_TO_EDGE);
- texture->setFilter(filter);
-
- setupDrawPureColorUniforms();
- setupDrawColorFilterUniforms();
- setupDrawShaderUniforms();
- setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
-
- finishDrawTexture();
+ drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
+ paint != NULL, color, alpha, mode, (GLvoid*) NULL,
+ (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
}
status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
@@ -1704,7 +1678,11 @@
// to the vertex shader. The save/restore is a bit overkill.
save(SkCanvas::kMatrix_SaveFlag);
concatMatrix(matrix);
- drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
+ if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
+ } else {
+ drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
+ }
restore();
return DrawGlInfo::kStatusDrew;
@@ -1722,7 +1700,11 @@
Texture* texture = mCaches.textureCache.getTransient(bitmap);
const AutoTexture autoCleanup(texture);
- drawTextureRect(left, top, right, bottom, texture, paint);
+ if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ drawAlphaBitmap(texture, left, top, paint);
+ } else {
+ drawTextureRect(left, top, right, bottom, texture, paint);
+ }
return DrawGlInfo::kStatusDrew;
}
@@ -1836,26 +1818,59 @@
texture->setWrap(GL_CLAMP_TO_EDGE, true);
- if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
- const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
- const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
+ float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
+ float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
- GLenum filter = GL_NEAREST;
- // Enable linear filtering if the source rectangle is scaled
- if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
- filter = FILTER(paint);
- }
+ bool scaled = scaleX != 1.0f || scaleY != 1.0f;
+ // Apply a scale transform on the canvas only when a shader is in use
+ // Skia handles the ratio between the dst and src rects as a scale factor
+ // when a shader is set
+ bool useScaleTransform = mShader && scaled;
+ bool ignoreTransform = false;
- texture->setFilter(filter, true);
- drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
- texture->id, alpha / 255.0f, mode, texture->blend,
- &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
- GL_TRIANGLE_STRIP, gMeshCount, false, true);
+ if (CC_LIKELY(mSnapshot->transform->isPureTranslate() && !useScaleTransform)) {
+ float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
+ float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
+
+ dstRight = x + (dstRight - dstLeft);
+ dstBottom = y + (dstBottom - dstTop);
+
+ dstLeft = x;
+ dstTop = y;
+
+ texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
+ ignoreTransform = true;
} else {
texture->setFilter(FILTER(paint), true);
- drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
- mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
- GL_TRIANGLE_STRIP, gMeshCount);
+ }
+
+ if (CC_UNLIKELY(useScaleTransform)) {
+ save(SkCanvas::kMatrix_SaveFlag);
+ translate(dstLeft, dstTop);
+ scale(scaleX, scaleY);
+
+ dstLeft = 0.0f;
+ dstTop = 0.0f;
+
+ dstRight = srcRight - srcLeft;
+ dstBottom = srcBottom - srcTop;
+ }
+
+ if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ int color = paint ? paint->getColor() : 0;
+ drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
+ texture->id, paint != NULL, color, alpha, mode,
+ &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
+ } else {
+ drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
+ texture->id, alpha / 255.0f, mode, texture->blend,
+ &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
+ }
+
+ if (CC_UNLIKELY(useScaleTransform)) {
+ restore();
}
resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
@@ -3094,17 +3109,15 @@
setupDrawColorFilter();
setupDrawBlending(blend, mode, swapSrcDst);
setupDrawProgram();
- if (!dirty) {
- setupDrawDirtyRegionsDisabled();
- }
+ if (!dirty) setupDrawDirtyRegionsDisabled();
if (!ignoreScale) {
setupDrawModelView(left, top, right, bottom, ignoreTransform);
} else {
setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
}
+ setupDrawTexture(texture);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
- setupDrawTexture(texture);
setupDrawMesh(vertices, texCoords, vbo);
glDrawArrays(drawMode, 0, elementsCount);
@@ -3112,6 +3125,33 @@
finishDrawTexture();
}
+void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
+ GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
+ GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
+ bool ignoreTransform, bool dirty) {
+
+ setupDraw();
+ setupDrawWithTexture(true);
+ if (hasColor) {
+ setupDrawAlpha8Color(color, alpha);
+ }
+ setupDrawColorFilter();
+ setupDrawShader();
+ setupDrawBlending(true, mode);
+ setupDrawProgram();
+ if (!dirty) setupDrawDirtyRegionsDisabled();
+ setupDrawModelView(left, top, right, bottom, ignoreTransform);
+ setupDrawTexture(texture);
+ setupDrawPureColorUniforms();
+ setupDrawColorFilterUniforms();
+ setupDrawShaderUniforms();
+ setupDrawMesh(vertices, texCoords);
+
+ glDrawArrays(drawMode, 0, elementsCount);
+
+ finishDrawTexture();
+}
+
void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
ProgramDescription& description, bool swapSrcDst) {
blend = blend || mode != SkXfermode::kSrcOver_Mode;
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index f165581..3cafed3 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -596,6 +596,11 @@
bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
bool ignoreScale = false, bool dirty = true);
+ void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
+ GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
+ GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
+ bool ignoreTransform, bool dirty = true);
+
/**
* Draws text underline and strike-through if needed.
*
@@ -700,7 +705,6 @@
void setupDrawAA();
void setupDrawVertexShape();
void setupDrawPoint(float pointSize);
- void setupDrawColor(int color);
void setupDrawColor(int color, int alpha);
void setupDrawColor(float r, float g, float b, float a);
void setupDrawAlpha8Color(int color, int alpha);
diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index 9118aea..1974e0f 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -33,6 +33,15 @@
<meta-data android:name="android.graphics.renderThread" android:value="true" />
<activity
+ android:name="Alpha8BitmapActivity"
+ android:label="_Alpha8Bitmap">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+
+ <activity
android:name="MipMapActivity"
android:label="_MipMap">
<intent-filter>
diff --git a/tests/HwAccelerationTest/res/drawable-nodpi/spot_mask.png b/tests/HwAccelerationTest/res/drawable-nodpi/spot_mask.png
new file mode 100644
index 0000000..8953759
--- /dev/null
+++ b/tests/HwAccelerationTest/res/drawable-nodpi/spot_mask.png
Binary files differ
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/Alpha8BitmapActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/Alpha8BitmapActivity.java
new file mode 100644
index 0000000..5fe512e
--- /dev/null
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/Alpha8BitmapActivity.java
@@ -0,0 +1,97 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.test.hwui;
+
+import android.app.Activity;
+import android.content.Context;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.BitmapShader;
+import android.graphics.Canvas;
+import android.graphics.Matrix;
+import android.graphics.Paint;
+import android.graphics.Rect;
+import android.graphics.RectF;
+import android.graphics.Shader;
+import android.os.Bundle;
+import android.view.View;
+
+@SuppressWarnings({"UnusedDeclaration"})
+public class Alpha8BitmapActivity extends Activity {
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ setContentView(new BitmapsView(this));
+ }
+
+ static class BitmapsView extends View {
+ private Paint mBitmapPaint;
+ private final Bitmap mBitmap1;
+ private final float[] mVertices;
+
+ BitmapsView(Context c) {
+ super(c);
+
+ Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.spot_mask);
+ mBitmap1 = Bitmap.createBitmap(texture.getWidth(), texture.getHeight(),
+ Bitmap.Config.ALPHA_8);
+ Canvas canvas = new Canvas(mBitmap1);
+ canvas.drawBitmap(texture, 0.0f, 0.0f, null);
+
+ texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1);
+ BitmapShader shader = new BitmapShader(texture,
+ Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
+
+ final float width = texture.getWidth() / 3.0f;
+ final float height = texture.getHeight() / 3.0f;
+
+ mVertices = new float[] {
+ 0.0f, 0.0f, width, 0.0f, width * 2, 0.0f, width * 3, 0.0f,
+ 0.0f, height, width, height, width * 2, height, width * 4, height,
+ 0.0f, height * 2, width, height * 2, width * 2, height * 2, width * 3, height * 2,
+ 0.0f, height * 4, width, height * 4, width * 2, height * 4, width * 4, height * 4,
+ };
+
+ mBitmapPaint = new Paint();
+ mBitmapPaint.setFilterBitmap(true);
+ mBitmapPaint.setShader(shader);
+ }
+
+ @Override
+ protected void onDraw(Canvas canvas) {
+ super.onDraw(canvas);
+
+ canvas.drawColor(0xffffffff);
+ canvas.drawBitmap(mBitmap1, 0.0f, 0.0f, mBitmapPaint);
+
+ Matrix matrix = new Matrix();
+ matrix.setScale(2.0f, 2.0f);
+ matrix.postTranslate(0.0f, mBitmap1.getHeight());
+ canvas.drawBitmap(mBitmap1, matrix, mBitmapPaint);
+
+ Rect src = new Rect(0, 0, mBitmap1.getWidth() / 2, mBitmap1.getHeight() / 2);
+ Rect dst = new Rect(0, mBitmap1.getHeight() * 3, mBitmap1.getWidth(),
+ mBitmap1.getHeight() * 4);
+ canvas.drawBitmap(mBitmap1, src, dst, mBitmapPaint);
+
+ canvas.translate(0.0f, mBitmap1.getHeight() * 4);
+ canvas.drawBitmapMesh(mBitmap1, 3, 3, mVertices, 0, null, 0, mBitmapPaint);
+
+ invalidate();
+ }
+ }
+}