commit | 4941dea00a3167addf14ac6bb962cf5bc3590466 | [log] [tgz] |
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author | Romain Guy <romainguy@google.com> | Mon Sep 26 16:08:14 2011 -0700 |
committer | Romain Guy <romainguy@google.com> | Mon Sep 26 16:08:14 2011 -0700 |
tree | c3166816be059d7b0ce405dc7aecaaa5ee595a7a | |
parent | ea1c7f3c5175f6e83dddd381b9a809ec52a9320f [diff] |
Do not blend opaque windows. This change ensures the wallpaper is rendered into an opaque surface which avoids a glClear() in SurfaceFlinger. This should save quite a bit of work on every frame when panning the workspace in launcher. Change-Id: I9c1b8c324edf29826d5dbb1fb39d883e43375310