Add keycodes and meta-key modifiers to support external keyboards.

Added new key maps for external keyboards.  These maps are intended to
be shared across devices by inheriting the "keyboards.mk" product
makefile as part of the device's product definition.

One of the trickier changes here was to unwind some code in
MetaKeyKeyListener that assumed that only the low 8 bits of the meta key
state were actually used.  The new code abandons bitshifts in favor
of simple conditionals that are probably easier to read anyways.
The special meta key state constants used by MetaKeyKeyListener
are now (@hide) defined in KeyEvent now so as to make it clearer that they
share the same code space even if those codes are not valid for KeyEvents.

The EventHub now takes care of detecting the appropriate key layout
map and key character map when the device is added and sets system
properties accordingly.  This avoids having duplicate code in
KeyCharacterMap to probe for the appropriate key character map
although the current probing mechanism has been preserved for legacy
reasons just in case.

Added support for tracking caps lock, num lock and scroll lock and
turning their corresponding LEDs on and off as needed.

The key character map format will need to be updated to correctly support
PC style external keyboard semantics related to modifier keys.
That will come in a later change so caps lock doesn't actually do
anything right now except turn the shiny LEDs on and off...

Added a list of symbolic key names to KeyEvent and improved the toString()
output for debug diagnosis.  Having this list in a central place in the
framework also allows us to remove it from Monkey so there is one less
thing to maintain when we add new keycodes.

Bug: 2912307
Change-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4
diff --git a/include/ui/EventHub.h b/include/ui/EventHub.h
index d78e35f..1431964 100644
--- a/include/ui/EventHub.h
+++ b/include/ui/EventHub.h
@@ -187,6 +187,9 @@
     virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes,
             uint8_t* outFlags) const = 0;
 
+    virtual bool hasLed(int32_t deviceId, int32_t led) const = 0;
+    virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0;
+
     virtual void dump(String8& dump) = 0;
 };
 
@@ -198,9 +201,9 @@
     status_t errorCheck() const;
 
     virtual uint32_t getDeviceClasses(int32_t deviceId) const;
-    
+
     virtual String8 getDeviceName(int32_t deviceId) const;
-    
+
     virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis,
             RawAbsoluteAxisInfo* outAxisInfo) const;
 
@@ -218,6 +221,9 @@
 
     virtual bool getEvent(RawEvent* outEvent);
 
+    virtual bool hasLed(int32_t deviceId, int32_t led) const;
+    virtual void setLedState(int32_t deviceId, int32_t led, bool on);
+
     virtual void dump(String8& dump);
 
 protected:
@@ -240,7 +246,10 @@
         uint32_t        classes;
         uint8_t*        keyBitmask;
         KeyLayoutMap*   layoutMap;
-        String8         keylayoutFilename;
+        String8         keyMapName;
+        bool            defaultKeyMap;
+        String8         keyLayoutFilename;
+        String8         keyCharacterMapFilename;
         int             fd;
         device_t*       next;
         
@@ -250,13 +259,19 @@
 
     device_t* getDeviceLocked(int32_t deviceId) const;
     bool hasKeycodeLocked(device_t* device, int keycode) const;
-    
+
     int32_t getScanCodeStateLocked(device_t* device, int32_t scanCode) const;
     int32_t getKeyCodeStateLocked(device_t* device, int32_t keyCode) const;
     int32_t getSwitchStateLocked(device_t* device, int32_t sw) const;
     bool markSupportedKeyCodesLocked(device_t* device, size_t numCodes,
             const int32_t* keyCodes, uint8_t* outFlags) const;
 
+    void configureKeyMap(device_t* device);
+    bool probeKeyMap(device_t* device, const String8& keyMapName, bool defaultKeyMap);
+    void selectKeyMap(device_t* device, const String8& keyMapName, bool defaultKeyMap);
+    void setKeyboardProperties(device_t* device, bool firstKeyboard);
+    void clearKeyboardProperties(device_t* device, bool firstKeyboard);
+
     // Protect all internal state.
     mutable Mutex   mLock;
     
diff --git a/include/ui/Input.h b/include/ui/Input.h
index 8c6018b..1355bab 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -76,7 +76,7 @@
  */
 enum {
     /* These flags originate in RawEvents and are generally set in the key map.
-     * See also labels for policy flags in KeycodeLabels.h. */
+     * NOTE: If you edit these flags, also edit labels in KeycodeLabels.h. */
 
     POLICY_FLAG_WAKE = 0x00000001,
     POLICY_FLAG_WAKE_DROPPED = 0x00000002,
@@ -87,6 +87,7 @@
     POLICY_FLAG_MENU = 0x00000040,
     POLICY_FLAG_LAUNCHER = 0x00000080,
     POLICY_FLAG_VIRTUAL = 0x00000100,
+    POLICY_FLAG_FUNCTION = 0x00000200,
 
     POLICY_FLAG_RAW_MASK = 0x0000ffff,
 
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h
index c15e382..a1b59e6 100644
--- a/include/ui/InputReader.h
+++ b/include/ui/InputReader.h
@@ -419,9 +419,18 @@
         Vector<KeyDown> keyDowns; // keys that are down
         int32_t metaState;
         nsecs_t downTime; // time of most recent key down
+
+        struct LedState {
+            bool avail; // led is available
+            bool on;    // we think the led is currently on
+        };
+        LedState capsLockLedState;
+        LedState numLockLedState;
+        LedState scrollLockLedState;
     } mLocked;
 
     void initializeLocked();
+    void initializeLedStateLocked(LockedState::LedState& ledState, int32_t led);
 
     bool isKeyboardOrGamepadKey(int32_t scanCode);
 
@@ -429,6 +438,10 @@
             uint32_t policyFlags);
 
     ssize_t findKeyDownLocked(int32_t scanCode);
+
+    void updateLedStateLocked(bool reset);
+    void updateLedStateForModifierLocked(LockedState::LedState& ledState, int32_t led,
+            int32_t modifier, bool reset);
 };
 
 
diff --git a/include/ui/KeycodeLabels.h b/include/ui/KeycodeLabels.h
index f71d9cd..ef2b6b3 100755
--- a/include/ui/KeycodeLabels.h
+++ b/include/ui/KeycodeLabels.h
@@ -135,6 +135,59 @@
     { "BUTTON_START", 108 },
     { "BUTTON_SELECT", 109 },
     { "BUTTON_MODE", 110 },
+    { "ESCAPE", 111 },
+    { "FORWARD_DEL", 112 },
+    { "CTRL_LEFT", 113 },
+    { "CTRL_RIGHT", 114 },
+    { "CAPS_LOCK", 115 },
+    { "SCROLL_LOCK", 116 },
+    { "META_LEFT", 117 },
+    { "META_RIGHT", 118 },
+    { "FUNCTION", 119 },
+    { "SYSRQ", 120 },
+    { "BREAK", 121 },
+    { "MOVE_HOME", 122 },
+    { "MOVE_END", 123 },
+    { "INSERT", 124 },
+    { "FORWARD", 125 },
+    { "MEDIA_PLAY", 126 },
+    { "MEDIA_PAUSE", 127 },
+    { "MEDIA_CLOSE", 128 },
+    { "MEDIA_EJECT", 129 },
+    { "MEDIA_RECORD", 130 },
+    { "F1", 131 },
+    { "F2", 132 },
+    { "F3", 133 },
+    { "F4", 134 },
+    { "F5", 135 },
+    { "F6", 136 },
+    { "F7", 137 },
+    { "F8", 138 },
+    { "F9", 139 },
+    { "F10", 140 },
+    { "F11", 141 },
+    { "F12", 142 },
+    { "NUM_LOCK", 143 },
+    { "NUMPAD_0", 144 },
+    { "NUMPAD_1", 145 },
+    { "NUMPAD_2", 146 },
+    { "NUMPAD_3", 147 },
+    { "NUMPAD_4", 148 },
+    { "NUMPAD_5", 149 },
+    { "NUMPAD_6", 150 },
+    { "NUMPAD_7", 151 },
+    { "NUMPAD_8", 152 },
+    { "NUMPAD_9", 153 },
+    { "NUMPAD_DIVIDE", 154 },
+    { "NUMPAD_MULTIPLY", 155 },
+    { "NUMPAD_SUBTRACT", 156 },
+    { "NUMPAD_ADD", 157 },
+    { "NUMPAD_DOT", 158 },
+    { "NUMPAD_COMMA", 159 },
+    { "NUMPAD_ENTER", 160 },
+    { "NUMPAD_EQUALS", 161 },
+    { "NUMPAD_LEFT_PAREN", 162 },
+    { "NUMPAD_RIGHT_PAREN", 163 },
 
     // NOTE: If you add a new keycode here you must also add it to several other files.
     //       Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
@@ -142,7 +195,7 @@
     { NULL, 0 }
 };
 
-// See also policy flags in Input.h.
+// NOTE: If you edit these flags, also edit policy flags in Input.h.
 static const KeycodeLabel FLAGS[] = {
     { "WAKE", 0x00000001 },
     { "WAKE_DROPPED", 0x00000002 },
@@ -153,6 +206,7 @@
     { "MENU", 0x00000040 },
     { "LAUNCHER", 0x00000080 },
     { "VIRTUAL", 0x00000100 },
+    { "FUNCTION", 0x00000200 },
     { NULL, 0 }
 };