| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "SurfaceTexture" |
| //#define LOG_NDEBUG 0 |
| |
| #define GL_GLEXT_PROTOTYPES |
| #define EGL_EGLEXT_PROTOTYPES |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <gui/SurfaceTexture.h> |
| |
| #include <surfaceflinger/ISurfaceComposer.h> |
| #include <surfaceflinger/SurfaceComposerClient.h> |
| #include <surfaceflinger/IGraphicBufferAlloc.h> |
| |
| #include <utils/Log.h> |
| |
| namespace android { |
| |
| // Transform matrices |
| static float mtxIdentity[16] = { |
| 1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 0, 0, 1, |
| }; |
| static float mtxFlipH[16] = { |
| -1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 1, 0, 0, 1, |
| }; |
| static float mtxFlipV[16] = { |
| 1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1, |
| }; |
| static float mtxRot90[16] = { |
| 0, 1, 0, 0, |
| -1, 0, 0, 0, |
| 0, 0, 1, 0, |
| 1, 0, 0, 1, |
| }; |
| static float mtxRot180[16] = { |
| -1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 1, 1, 0, 1, |
| }; |
| static float mtxRot270[16] = { |
| 0, -1, 0, 0, |
| 1, 0, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1, |
| }; |
| |
| static void mtxMul(float out[16], const float a[16], const float b[16]); |
| |
| SurfaceTexture::SurfaceTexture(GLuint tex) : |
| mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT), |
| mCurrentTransform(0), mLastQueued(INVALID_BUFFER_SLOT), |
| mLastQueuedTransform(0), mNextTransform(0), mTexName(tex) { |
| LOGV("SurfaceTexture::SurfaceTexture"); |
| for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { |
| mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; |
| mSlots[i].mEglDisplay = EGL_NO_DISPLAY; |
| mSlots[i].mOwnedByClient = false; |
| } |
| sp<ISurfaceComposer> composer(ComposerService::getComposerService()); |
| mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); |
| } |
| |
| SurfaceTexture::~SurfaceTexture() { |
| LOGV("SurfaceTexture::~SurfaceTexture"); |
| freeAllBuffers(); |
| } |
| |
| status_t SurfaceTexture::setBufferCount(int bufferCount) { |
| LOGV("SurfaceTexture::setBufferCount"); |
| |
| if (bufferCount < MIN_BUFFER_SLOTS) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mMutex); |
| freeAllBuffers(); |
| mBufferCount = bufferCount; |
| mCurrentTexture = INVALID_BUFFER_SLOT; |
| mLastQueued = INVALID_BUFFER_SLOT; |
| return OK; |
| } |
| |
| sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf, |
| uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { |
| LOGV("SurfaceTexture::requestBuffer"); |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || mBufferCount <= buf) { |
| LOGE("requestBuffer: slot index out of range [0, %d]: %d", |
| mBufferCount, buf); |
| return 0; |
| } |
| usage |= GraphicBuffer::USAGE_HW_TEXTURE; |
| sp<GraphicBuffer> graphicBuffer( |
| mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage)); |
| if (graphicBuffer == 0) { |
| LOGE("requestBuffer: SurfaceComposer::createGraphicBuffer failed"); |
| } else { |
| mSlots[buf].mGraphicBuffer = graphicBuffer; |
| if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage); |
| mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; |
| mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; |
| } |
| mAllocdBuffers.add(graphicBuffer); |
| } |
| return graphicBuffer; |
| } |
| |
| status_t SurfaceTexture::dequeueBuffer(int *buf) { |
| LOGV("SurfaceTexture::dequeueBuffer"); |
| Mutex::Autolock lock(mMutex); |
| int found = INVALID_BUFFER_SLOT; |
| for (int i = 0; i < mBufferCount; i++) { |
| if (!mSlots[i].mOwnedByClient && i != mCurrentTexture && i != mLastQueued) { |
| mSlots[i].mOwnedByClient = true; |
| found = i; |
| break; |
| } |
| } |
| if (found == INVALID_BUFFER_SLOT) { |
| return -EBUSY; |
| } |
| *buf = found; |
| return OK; |
| } |
| |
| status_t SurfaceTexture::queueBuffer(int buf) { |
| LOGV("SurfaceTexture::queueBuffer"); |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || mBufferCount <= buf) { |
| LOGE("queueBuffer: slot index out of range [0, %d]: %d", |
| mBufferCount, buf); |
| return -EINVAL; |
| } else if (!mSlots[buf].mOwnedByClient) { |
| LOGE("queueBuffer: slot %d is not owned by the client", buf); |
| return -EINVAL; |
| } else if (mSlots[buf].mGraphicBuffer == 0) { |
| LOGE("queueBuffer: slot %d was enqueued without requesting a buffer", |
| buf); |
| return -EINVAL; |
| } |
| mSlots[buf].mOwnedByClient = false; |
| mLastQueued = buf; |
| mLastQueuedCrop = mNextCrop; |
| mLastQueuedTransform = mNextTransform; |
| if (mFrameAvailableListener != 0) { |
| mFrameAvailableListener->onFrameAvailable(); |
| } |
| return OK; |
| } |
| |
| void SurfaceTexture::cancelBuffer(int buf) { |
| LOGV("SurfaceTexture::cancelBuffer"); |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || mBufferCount <= buf) { |
| LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount, |
| buf); |
| return; |
| } else if (!mSlots[buf].mOwnedByClient) { |
| LOGE("cancelBuffer: slot %d is not owned by the client", buf); |
| return; |
| } |
| mSlots[buf].mOwnedByClient = false; |
| } |
| |
| status_t SurfaceTexture::setCrop(const Rect& crop) { |
| LOGV("SurfaceTexture::setCrop"); |
| Mutex::Autolock lock(mMutex); |
| mNextCrop = crop; |
| return OK; |
| } |
| |
| status_t SurfaceTexture::setTransform(uint32_t transform) { |
| LOGV("SurfaceTexture::setTransform"); |
| Mutex::Autolock lock(mMutex); |
| mNextTransform = transform; |
| return OK; |
| } |
| |
| status_t SurfaceTexture::updateTexImage() { |
| LOGV("SurfaceTexture::updateTexImage"); |
| Mutex::Autolock lock(mMutex); |
| |
| // We always bind the texture even if we don't update its contents. |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); |
| |
| // Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT, |
| // so this check will fail until a buffer gets queued. |
| if (mCurrentTexture != mLastQueued) { |
| // Update the GL texture object. |
| EGLImageKHR image = mSlots[mLastQueued].mEglImage; |
| if (image == EGL_NO_IMAGE_KHR) { |
| EGLDisplay dpy = eglGetCurrentDisplay(); |
| sp<GraphicBuffer> graphicBuffer = mSlots[mLastQueued].mGraphicBuffer; |
| image = createImage(dpy, graphicBuffer); |
| mSlots[mLastQueued].mEglImage = image; |
| mSlots[mLastQueued].mEglDisplay = dpy; |
| } |
| |
| GLint error; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| LOGE("GL error cleared before updating SurfaceTexture: %#04x", error); |
| } |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image); |
| bool failed = false; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| LOGE("error binding external texture image %p (slot %d): %#04x", |
| image, mLastQueued, error); |
| failed = true; |
| } |
| if (failed) { |
| return -EINVAL; |
| } |
| |
| // Update the SurfaceTexture state. |
| mCurrentTexture = mLastQueued; |
| mCurrentTextureBuf = mSlots[mCurrentTexture].mGraphicBuffer; |
| mCurrentCrop = mLastQueuedCrop; |
| mCurrentTransform = mLastQueuedTransform; |
| } |
| return OK; |
| } |
| |
| void SurfaceTexture::getTransformMatrix(float mtx[16]) { |
| LOGV("SurfaceTexture::updateTexImage"); |
| Mutex::Autolock lock(mMutex); |
| |
| float xform[16]; |
| for (int i = 0; i < 16; i++) { |
| xform[i] = mtxIdentity[i]; |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { |
| float result[16]; |
| mtxMul(result, xform, mtxFlipH); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { |
| float result[16]; |
| mtxMul(result, xform, mtxFlipV); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { |
| float result[16]; |
| mtxMul(result, xform, mtxRot90); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| |
| sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer); |
| float tx, ty, sx, sy; |
| if (!mCurrentCrop.isEmpty()) { |
| tx = float(mCurrentCrop.left) / float(buf->getWidth()); |
| ty = float(buf->getHeight() - mCurrentCrop.bottom) / |
| float(buf->getHeight()); |
| sx = float(mCurrentCrop.width()) / float(buf->getWidth()); |
| sy = float(mCurrentCrop.height()) / float(buf->getHeight()); |
| } else { |
| tx = 0.0f; |
| ty = 0.0f; |
| sx = 1.0f; |
| sy = 1.0f; |
| } |
| float crop[16] = { |
| sx, 0, 0, 0, |
| 0, sy, 0, 0, |
| 0, 0, 1, 0, |
| sx*tx, sy*ty, 0, 1, |
| }; |
| |
| float mtxBeforeFlipV[16]; |
| mtxMul(mtxBeforeFlipV, crop, xform); |
| |
| // SurfaceFlinger expects the top of its window textures to be at a Y |
| // coordinate of 0, so SurfaceTexture must behave the same way. We don't |
| // want to expose this to applications, however, so we must add an |
| // additional vertical flip to the transform after all the other transforms. |
| mtxMul(mtx, mtxFlipV, mtxBeforeFlipV); |
| } |
| |
| void SurfaceTexture::setFrameAvailableListener( |
| const sp<FrameAvailableListener>& l) { |
| LOGV("SurfaceTexture::setFrameAvailableListener"); |
| Mutex::Autolock lock(mMutex); |
| mFrameAvailableListener = l; |
| } |
| |
| sp<IBinder> SurfaceTexture::getAllocator() { |
| LOGV("SurfaceTexture::getAllocator"); |
| return mGraphicBufferAlloc->asBinder(); |
| } |
| |
| void SurfaceTexture::freeAllBuffers() { |
| for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { |
| mSlots[i].mGraphicBuffer = 0; |
| mSlots[i].mOwnedByClient = false; |
| if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); |
| mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; |
| mSlots[i].mEglDisplay = EGL_NO_DISPLAY; |
| } |
| } |
| |
| int exceptBuf = -1; |
| for (size_t i = 0; i < mAllocdBuffers.size(); i++) { |
| if (mAllocdBuffers[i] == mCurrentTextureBuf) { |
| exceptBuf = i; |
| break; |
| } |
| } |
| mAllocdBuffers.clear(); |
| if (exceptBuf >= 0) { |
| mAllocdBuffers.add(mCurrentTextureBuf); |
| } |
| mGraphicBufferAlloc->freeAllGraphicBuffersExcept(exceptBuf); |
| } |
| |
| EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, |
| const sp<GraphicBuffer>& graphicBuffer) { |
| EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); |
| EGLint attrs[] = { |
| EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, |
| EGL_NONE, |
| }; |
| EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); |
| EGLint error = eglGetError(); |
| if (error != EGL_SUCCESS) { |
| LOGE("error creating EGLImage: %#x", error); |
| } else if (image == EGL_NO_IMAGE_KHR) { |
| LOGE("no error reported, but no image was returned by " |
| "eglCreateImageKHR"); |
| } |
| return image; |
| } |
| |
| static void mtxMul(float out[16], const float a[16], const float b[16]) { |
| out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; |
| out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; |
| out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; |
| out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; |
| |
| out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; |
| out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; |
| out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; |
| out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; |
| |
| out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; |
| out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; |
| out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; |
| out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; |
| |
| out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; |
| out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; |
| out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; |
| out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; |
| } |
| |
| }; // namespace android |