commit | 4a473c7d9406a2d6f6792f0f48d933424740ec5c | [log] [tgz] |
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author | jiayuanr <jiayuanr@codeaurora.org> | Tue Jun 10 17:41:49 2014 +0800 |
committer | Digish Pandya <digishp@codeaurora.org> | Mon Jun 16 09:29:22 2014 +0530 |
tree | dbbeedb8b150c6f5531dd152fcefe10208129167 | |
parent | 1a3908e95926acd8add3858be571fe23fa9d047a [diff] |
Fix the texture ID reuse issue in HWUI. Issue: When the layer of previous frame is destroyed, it doesn't clear the texture id in mBoundTextures[mTextureUnit], so in the next frame, if glGenTexture returns same texture ID of the previous frame, the new texture is not bound. CRs-fixed: 671736 Change-Id: Ifc5fd2115fb1863b3c006ab14b0faabeaeb4eab4