| |
| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_AMBIENT_SHADOW_H |
| #define ANDROID_HWUI_AMBIENT_SHADOW_H |
| |
| #include "Debug.h" |
| #include "OpenGLRenderer.h" |
| #include "Vector.h" |
| #include "VertexBuffer.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * AmbientShadow is used to calculate the ambient shadow value around a polygon. |
| * |
| * TODO: calculateIntersection() now is O(N*M), where N is the number of |
| * polygon's vertics and M is the number of rays. In fact, by staring tracing |
| * the vertex from the previous intersection, the algorithm can be O(N + M); |
| */ |
| class AmbientShadow { |
| public: |
| static VertexBufferMode createAmbientShadow(bool isCasterOpaque, const Vector3* poly, |
| int polyLength, const Vector3& centroid3d, float heightFactor, |
| float geomFactor, VertexBuffer& shadowVertexBuffer); |
| |
| private: |
| static void calculateRayDirections(int rays, Vector2* dir); |
| |
| static void calculateIntersection(const Vector3* poly, int nbVertices, |
| const Vector3& start, const Vector2& dir, int& outEdgeIndex, |
| float& outEdgeFraction, float& outRayDist); |
| |
| static void calculateNormal(int rays, int currentRayIndex, const Vector2* dir, |
| const float* rayDist, Vector2& normal); |
| }; // AmbientShadow |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_AMBIENT_SHADOW_H |