Merge "Free up all scratch resources when the app's UI is hidden" into pi-dev am: 26f99b4cb7
am: 7af6ec70b6

Change-Id: I6fab7c61d5ff3d2cf4931a0ac32dacadb5f1507f
diff --git a/libs/hwui/renderthread/CacheManager.cpp b/libs/hwui/renderthread/CacheManager.cpp
index 32d4c77..3ca9295 100644
--- a/libs/hwui/renderthread/CacheManager.cpp
+++ b/libs/hwui/renderthread/CacheManager.cpp
@@ -151,7 +151,12 @@
             mGrContext->freeGpuResources();
             break;
         case TrimMemoryMode::UiHidden:
-            mGrContext->purgeUnlockedResources(mMaxResourceBytes - mBackgroundResourceBytes, true);
+            // Here we purge all the unlocked scratch resources and then toggle the resources cache
+            // limits between the background and max amounts. This causes the unlocked resources
+            // that have persistent data to be purged in LRU order.
+            mGrContext->purgeUnlockedResources(true);
+            mGrContext->setResourceCacheLimits(mMaxResources, mBackgroundResourceBytes);
+            mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes);
             break;
     }
 }
@@ -161,7 +166,10 @@
         return;
     }
     mGrContext->flush();
-    mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(30));
+    // Here we purge all the unlocked scratch resources (leaving those resources w/ persistent data)
+    // and then purge those w/ persistent data based on age.
+    mGrContext->purgeUnlockedResources(true);
+    mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(10));
 }
 
 sp<skiapipeline::VectorDrawableAtlas> CacheManager::acquireVectorDrawableAtlas() {
diff --git a/libs/hwui/tests/unit/CacheManagerTests.cpp b/libs/hwui/tests/unit/CacheManagerTests.cpp
index b1106f0..c235715 100644
--- a/libs/hwui/tests/unit/CacheManagerTests.cpp
+++ b/libs/hwui/tests/unit/CacheManagerTests.cpp
@@ -20,6 +20,8 @@
 #include "renderthread/EglManager.h"
 #include "tests/common/TestUtils.h"
 
+#include <SkImagePriv.h>
+
 using namespace android;
 using namespace android::uirenderer;
 using namespace android::uirenderer::renderthread;
@@ -49,7 +51,12 @@
         surfaces.push_back(surface);
     }
 
-    ASSERT_TRUE(1 < surfaces.size());
+    // create an image and pin it so that we have something with a unique key in the cache
+    sk_sp<Bitmap> bitmap =
+            Bitmap::allocateHeapBitmap(SkImageInfo::MakeA8(displayInfo.w, displayInfo.h));
+    sk_sp<SkColorFilter> filter;
+    sk_sp<SkImage> image = bitmap->makeImage(&filter);
+    ASSERT_TRUE(SkImage_pinAsTexture(image.get(), grContext));
 
     // attempt to trim all memory while we still hold strong refs
     renderThread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
@@ -61,11 +68,14 @@
         surfaces[i].reset();
     }
 
+    // unpin the image which should add a unique purgeable key to the cache
+    SkImage_unpinAsTexture(image.get(), grContext);
+
     // verify that we have enough purgeable bytes
     const size_t purgeableBytes = grContext->getResourceCachePurgeableBytes();
     ASSERT_TRUE(renderThread.cacheManager().getBackgroundCacheSize() < purgeableBytes);
 
-    // UI hidden and make sure only some got purged
+    // UI hidden and make sure only some got purged (unique should remain)
     renderThread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::UiHidden);
     ASSERT_TRUE(0 < grContext->getResourceCachePurgeableBytes());
     ASSERT_TRUE(renderThread.cacheManager().getBackgroundCacheSize() > getCacheUsage(grContext));