| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.scenegraph; |
| |
| import java.lang.Math; |
| import java.util.ArrayList; |
| import java.util.HashMap; |
| import java.util.regex.Matcher; |
| import java.util.regex.Pattern; |
| |
| import android.renderscript.RenderScriptGL; |
| import android.renderscript.Mesh; |
| import android.renderscript.*; |
| import android.content.res.Resources; |
| import android.util.Log; |
| import android.os.AsyncTask; |
| |
| /** |
| * @hide |
| */ |
| public class Scene extends SceneGraphBase { |
| private static String TIMER_TAG = "TIMER"; |
| |
| private class ImageLoaderTask extends AsyncTask<ArrayList<RenderableBase>, Void, Boolean> { |
| protected Boolean doInBackground(ArrayList<RenderableBase>... objects) { |
| long start = System.currentTimeMillis(); |
| for (int i = 0; i < objects[0].size(); i ++) { |
| Renderable dI = (Renderable)objects[0].get(i); |
| dI.updateTextures(mRS, mRes); |
| } |
| long end = System.currentTimeMillis(); |
| Log.v(TIMER_TAG, "Texture init time: " + (end - start)); |
| return new Boolean(true); |
| } |
| |
| protected void onPostExecute(Boolean result) { |
| } |
| } |
| |
| CompoundTransform mRootTransforms; |
| HashMap<String, Transform> mTransformMap; |
| ArrayList<RenderPass> mRenderPasses; |
| ArrayList<LightBase> mLights; |
| ArrayList<Camera> mCameras; |
| ArrayList<FragmentShader> mFragmentShaders; |
| ArrayList<VertexShader> mVertexShaders; |
| ArrayList<RenderableBase> mRenderables; |
| HashMap<String, RenderableBase> mRenderableMap; |
| ArrayList<Texture2D> mTextures; |
| |
| HashMap<String, ArrayList<Renderable> > mRenderableMeshMap; |
| |
| // RS Specific stuff |
| ScriptField_SgTransform mTransformRSData; |
| |
| RenderScriptGL mRS; |
| Resources mRes; |
| |
| ScriptField_RenderPass_s mRenderPassAlloc; |
| |
| public Scene() { |
| mRenderPasses = new ArrayList<RenderPass>(); |
| mLights = new ArrayList<LightBase>(); |
| mCameras = new ArrayList<Camera>(); |
| mFragmentShaders = new ArrayList<FragmentShader>(); |
| mVertexShaders = new ArrayList<VertexShader>(); |
| mRenderables = new ArrayList<RenderableBase>(); |
| mRenderableMap = new HashMap<String, RenderableBase>(); |
| mRenderableMeshMap = new HashMap<String, ArrayList<Renderable> >(); |
| mTextures = new ArrayList<Texture2D>(); |
| mRootTransforms = new CompoundTransform(); |
| mRootTransforms.setName("_scene_root_"); |
| mTransformMap = new HashMap<String, Transform>(); |
| } |
| |
| public void appendTransform(Transform t) { |
| mRootTransforms.appendChild(t); |
| } |
| |
| // temporary |
| public void addToTransformMap(Transform t) { |
| mTransformMap.put(t.getName(), t); |
| } |
| |
| public Transform getTransformByName(String name) { |
| return mTransformMap.get(name); |
| } |
| |
| public void appendRenderPass(RenderPass p) { |
| mRenderPasses.add(p); |
| } |
| |
| public void clearRenderPasses() { |
| mRenderPasses.clear(); |
| } |
| |
| public void appendLight(LightBase l) { |
| mLights.add(l); |
| } |
| |
| public void appendCamera(Camera c) { |
| mCameras.add(c); |
| } |
| |
| public void appendShader(FragmentShader f) { |
| mFragmentShaders.add(f); |
| } |
| |
| public void appendShader(VertexShader v) { |
| mVertexShaders.add(v); |
| } |
| |
| public ArrayList<Camera> getCameras() { |
| return mCameras; |
| } |
| |
| public ArrayList<LightBase> getLights() { |
| return mLights; |
| } |
| |
| public void appendRenderable(RenderableBase d) { |
| mRenderables.add(d); |
| mRenderableMap.put(d.getName(), d); |
| } |
| |
| public ArrayList<RenderableBase> getRenderables() { |
| return mRenderables; |
| } |
| |
| public RenderableBase getRenderableByName(String name) { |
| return mRenderableMap.get(name); |
| } |
| |
| public void appendTextures(Texture2D tex) { |
| mTextures.add(tex); |
| } |
| |
| public void assignRenderStateToMaterial(RenderState renderState, String regex) { |
| Pattern pattern = Pattern.compile(regex); |
| int numRenderables = mRenderables.size(); |
| for (int i = 0; i < numRenderables; i ++) { |
| Renderable shape = (Renderable)mRenderables.get(i); |
| Matcher m = pattern.matcher(shape.mMaterialName); |
| if (m.find()) { |
| shape.setRenderState(renderState); |
| } |
| } |
| } |
| |
| public void assignRenderState(RenderState renderState) { |
| int numRenderables = mRenderables.size(); |
| for (int i = 0; i < numRenderables; i ++) { |
| Renderable shape = (Renderable)mRenderables.get(i); |
| shape.setRenderState(renderState); |
| } |
| } |
| |
| public void meshLoaded(Mesh m) { |
| ArrayList<Renderable> entries = mRenderableMeshMap.get(m.getName()); |
| int numEntries = entries.size(); |
| for (int i = 0; i < numEntries; i++) { |
| Renderable d = entries.get(i); |
| d.resolveMeshData(m); |
| //mRenderablesField.set(d.getRsField(mRS, mRes), d.sceneIndex, true); |
| } |
| } |
| |
| void addToMeshMap(Renderable d) { |
| ArrayList<Renderable> entries = mRenderableMeshMap.get(d.mMeshName); |
| if (entries == null) { |
| entries = new ArrayList<Renderable>(); |
| mRenderableMeshMap.put(d.mMeshName, entries); |
| } |
| entries.add(d); |
| } |
| |
| public void destroyRS(SceneManager sceneManager) { |
| mTransformRSData = null; |
| sceneManager.mRenderLoop.bind_gRootNode(mTransformRSData); |
| sceneManager.mRenderLoop.set_gRenderableObjects(null); |
| mRenderPassAlloc = null; |
| sceneManager.mRenderLoop.set_gRenderPasses(null); |
| sceneManager.mRenderLoop.bind_gFrontToBack(null); |
| sceneManager.mRenderLoop.bind_gBackToFront(null); |
| sceneManager.mRenderLoop.set_gCameras(null); |
| |
| mTransformMap = null; |
| mRenderPasses = null; |
| mLights = null; |
| mCameras = null; |
| mRenderables = null; |
| mRenderableMap = null; |
| mTextures = null; |
| mRenderableMeshMap = null; |
| mRootTransforms = null; |
| } |
| |
| public void initRenderPassRS(RenderScriptGL rs, SceneManager sceneManager) { |
| if (mRenderPasses.size() != 0) { |
| mRenderPassAlloc = new ScriptField_RenderPass_s(mRS, mRenderPasses.size()); |
| for (int i = 0; i < mRenderPasses.size(); i ++) { |
| mRenderPassAlloc.set(mRenderPasses.get(i).getRsField(mRS, mRes), i, false); |
| new ImageLoaderTask().execute(mRenderPasses.get(i).getRenderables()); |
| } |
| mRenderPassAlloc.copyAll(); |
| sceneManager.mRenderLoop.set_gRenderPasses(mRenderPassAlloc.getAllocation()); |
| } else { |
| new ImageLoaderTask().execute(mRenderables); |
| } |
| } |
| |
| private void addDrawables(RenderScriptGL rs, Resources res, SceneManager sceneManager) { |
| Allocation drawableData = Allocation.createSized(rs, |
| Element.ALLOCATION(rs), |
| mRenderables.size()); |
| Allocation[] drawableAllocs = new Allocation[mRenderables.size()]; |
| for (int i = 0; i < mRenderables.size(); i ++) { |
| Renderable dI = (Renderable)mRenderables.get(i); |
| dI.sceneIndex = i; |
| addToMeshMap(dI); |
| drawableAllocs[i] = dI.getRsField(rs, res).getAllocation(); |
| } |
| drawableData.copyFrom(drawableAllocs); |
| sceneManager.mRenderLoop.set_gRenderableObjects(drawableData); |
| |
| initRenderPassRS(rs, sceneManager); |
| } |
| |
| private void addShaders(RenderScriptGL rs, Resources res, SceneManager sceneManager) { |
| Allocation shaderData = Allocation.createSized(rs, Element.ALLOCATION(rs), |
| mVertexShaders.size()); |
| Allocation[] shaderAllocs = new Allocation[mVertexShaders.size()]; |
| for (int i = 0; i < mVertexShaders.size(); i ++) { |
| VertexShader sI = mVertexShaders.get(i); |
| shaderAllocs[i] = sI.getRSData(rs).getAllocation(); |
| } |
| shaderData.copyFrom(shaderAllocs); |
| sceneManager.mRenderLoop.set_gVertexShaders(shaderData); |
| |
| shaderData = Allocation.createSized(rs, Element.ALLOCATION(rs), mFragmentShaders.size()); |
| shaderAllocs = new Allocation[mFragmentShaders.size()]; |
| for (int i = 0; i < mFragmentShaders.size(); i ++) { |
| FragmentShader sI = mFragmentShaders.get(i); |
| shaderAllocs[i] = sI.getRSData(rs).getAllocation(); |
| } |
| shaderData.copyFrom(shaderAllocs); |
| sceneManager.mRenderLoop.set_gFragmentShaders(shaderData); |
| } |
| |
| public void initRS(RenderScriptGL rs, Resources res, SceneManager sceneManager) { |
| mRS = rs; |
| mRes = res; |
| long start = System.currentTimeMillis(); |
| mTransformRSData = mRootTransforms.getRSData(rs); |
| long end = System.currentTimeMillis(); |
| Log.v(TIMER_TAG, "Transform init time: " + (end - start)); |
| |
| start = System.currentTimeMillis(); |
| |
| sceneManager.mRenderLoop.bind_gRootNode(mTransformRSData); |
| end = System.currentTimeMillis(); |
| Log.v(TIMER_TAG, "Script init time: " + (end - start)); |
| |
| start = System.currentTimeMillis(); |
| addDrawables(rs, res, sceneManager); |
| end = System.currentTimeMillis(); |
| Log.v(TIMER_TAG, "Renderable init time: " + (end - start)); |
| |
| addShaders(rs, res, sceneManager); |
| |
| Allocation opaqueBuffer = Allocation.createSized(rs, Element.U32(rs), mRenderables.size()); |
| Allocation transparentBuffer = Allocation.createSized(rs, |
| Element.U32(rs), mRenderables.size()); |
| |
| sceneManager.mRenderLoop.bind_gFrontToBack(opaqueBuffer); |
| sceneManager.mRenderLoop.bind_gBackToFront(transparentBuffer); |
| |
| Allocation cameraData = Allocation.createSized(rs, Element.ALLOCATION(rs), mCameras.size()); |
| Allocation[] cameraAllocs = new Allocation[mCameras.size()]; |
| for (int i = 0; i < mCameras.size(); i ++) { |
| cameraAllocs[i] = mCameras.get(i).getRSData(rs).getAllocation(); |
| } |
| cameraData.copyFrom(cameraAllocs); |
| sceneManager.mRenderLoop.set_gCameras(cameraData); |
| |
| if (mLights.size() != 0) { |
| Allocation lightData = Allocation.createSized(rs, |
| Element.ALLOCATION(rs), |
| mCameras.size()); |
| Allocation[] lightAllocs = new Allocation[mLights.size()]; |
| for (int i = 0; i < mLights.size(); i ++) { |
| lightAllocs[i] = mLights.get(i).getRSData(rs).getAllocation(); |
| } |
| lightData.copyFrom(lightAllocs); |
| sceneManager.mRenderLoop.set_gLights(lightData); |
| } |
| } |
| } |
| |
| |
| |
| |