Native-side proxy

 Remove RemoteGLRenderer
 Remove reflection-based control

Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
new file mode 100644
index 0000000..25badac
--- /dev/null
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -0,0 +1,194 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "RenderProxy"
+
+#include "RenderProxy.h"
+
+#include "CanvasContext.h"
+#include "RenderTask.h"
+#include "RenderThread.h"
+
+#include "../DisplayList.h"
+#include "../Rect.h"
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+#define ARGS(method) method ## Args
+
+#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
+#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
+#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
+#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
+#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
+    typedef struct { \
+        a1; a2; a3; a4; a5; a6; a7; a8; \
+    } ARGS(name); \
+    static void* Bridge_ ## name(ARGS(name)* args)
+
+#define SETUP_TASK(method) \
+    LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
+        "METHOD_INVOKE_PAYLOAD_SIZE %d is smaller than sizeof(" #method "Args) %d", \
+                METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
+    MethodInvokeRenderTask* task = createTask((RunnableMethod) Bridge_ ## method); \
+    ARGS(method) *args = (ARGS(method) *) task->payload()
+
+CREATE_BRIDGE1(createContext, bool translucent) {
+    return new CanvasContext(args->translucent);
+}
+
+RenderProxy::RenderProxy(bool translucent)
+        : mRenderThread(RenderThread::getInstance())
+        , mContext(0) {
+    SETUP_TASK(createContext);
+    args->translucent = translucent;
+    mContext = (CanvasContext*) postAndWait(task);
+}
+
+RenderProxy::~RenderProxy() {
+    destroyContext();
+}
+
+CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
+    delete args->context;
+    return NULL;
+}
+
+void RenderProxy::destroyContext() {
+    if (mContext) {
+        SETUP_TASK(destroyContext);
+        args->context = mContext;
+        mContext = 0;
+        post(task);
+    }
+}
+
+CREATE_BRIDGE2(initialize, CanvasContext* context, EGLNativeWindowType window) {
+    return (void*) args->context->initialize(args->window);
+}
+
+bool RenderProxy::initialize(EGLNativeWindowType window) {
+    SETUP_TASK(initialize);
+    args->context = mContext;
+    args->window = window;
+    return (bool) postAndWait(task);
+}
+
+CREATE_BRIDGE2(updateSurface, CanvasContext* context, EGLNativeWindowType window) {
+    args->context->updateSurface(args->window);
+    return NULL;
+}
+
+void RenderProxy::updateSurface(EGLNativeWindowType window) {
+    SETUP_TASK(updateSurface);
+    args->context = mContext;
+    args->window = window;
+    post(task);
+}
+
+CREATE_BRIDGE3(setup, CanvasContext* context, int width, int height) {
+    args->context->setup(args->width, args->height);
+    return NULL;
+}
+
+void RenderProxy::setup(int width, int height) {
+    SETUP_TASK(setup);
+    args->context = mContext;
+    args->width = width;
+    args->height = height;
+    post(task);
+}
+
+CREATE_BRIDGE3(drawDisplayList, CanvasContext* context, DisplayList* displayList,
+        Rect dirty) {
+    Rect* dirty = &args->dirty;
+    if (dirty->bottom == -1 && dirty->left == -1 &&
+            dirty->top == -1 && dirty->right == -1) {
+        dirty = 0;
+    }
+    args->context->drawDisplayList(args->displayList, dirty);
+    return NULL;
+}
+
+void RenderProxy::drawDisplayList(DisplayList* displayList,
+        int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) {
+    SETUP_TASK(drawDisplayList);
+    args->context = mContext;
+    args->displayList = displayList;
+    args->dirty.set(dirtyLeft, dirtyTop, dirtyRight, dirtyBottom);
+    // TODO: Switch to post() once some form of thread safety strategy is in place
+    postAndWait(task);
+}
+
+CREATE_BRIDGE1(destroyCanvas, CanvasContext* context) {
+    args->context->destroyCanvas();
+    return NULL;
+}
+
+void RenderProxy::destroyCanvas() {
+    SETUP_TASK(destroyCanvas);
+    args->context = mContext;
+    post(task);
+}
+
+CREATE_BRIDGE2(attachFunctor, CanvasContext* context, Functor* functor) {
+    args->context->attachFunctor(args->functor);
+    return NULL;
+}
+
+void RenderProxy::attachFunctor(Functor* functor) {
+    SETUP_TASK(attachFunctor);
+    args->context = mContext;
+    args->functor = functor;
+    post(task);
+}
+
+CREATE_BRIDGE2(detachFunctor, CanvasContext* context, Functor* functor) {
+    args->context->detachFunctor(args->functor);
+    return NULL;
+}
+
+void RenderProxy::detachFunctor(Functor* functor) {
+    SETUP_TASK(detachFunctor);
+    args->context = mContext;
+    args->functor = functor;
+    post(task);
+}
+
+MethodInvokeRenderTask* RenderProxy::createTask(RunnableMethod method) {
+    // TODO: Consider having a small pool of these to avoid alloc churn
+    return new MethodInvokeRenderTask(method);
+}
+
+void RenderProxy::post(RenderTask* task) {
+    mRenderThread.queue(task);
+}
+
+void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
+    void* retval;
+    task->setReturnPtr(&retval);
+    SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
+    AutoMutex _lock(mSyncMutex);
+    mRenderThread.queue(&syncTask);
+    mSyncCondition.wait(mSyncMutex);
+    return retval;
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */