commit | 4fd35d8f49dbed174828da60b70c37e7a77a0d13 | [log] [tgz] |
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author | Alex Sakhartchouk <alexst@google.com> | Fri Jan 20 14:16:50 2012 -0800 |
committer | Alex Sakhartchouk <alexst@google.com> | Fri Jan 20 14:16:50 2012 -0800 |
tree | f3b74ee9a06f2ecd5a2b81060de888c2a216afd1 | |
parent | 7483a5e8fe23c1b806911297a6c4b5719b1b3a64 [diff] |
Many optimizations of rendering path. Adding ability to split up per shader and per object updates. Added cubemaps as scenegraph objects. Change-Id: I7877658c35ad1407444e1e092c7634b46d745691