Adjust light source for window position
Bug: 16523629
Change-Id: I2f3fed1edcac0a3cfd5034aded45e08ececfebaf
diff --git a/core/java/android/view/ThreadedRenderer.java b/core/java/android/view/ThreadedRenderer.java
index 1fd7109..7f243d3 100644
--- a/core/java/android/view/ThreadedRenderer.java
+++ b/core/java/android/view/ThreadedRenderer.java
@@ -19,11 +19,10 @@
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.content.Context;
-import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
+import android.graphics.Point;
import android.graphics.Rect;
-import android.graphics.drawable.Drawable;
import android.os.Binder;
import android.os.IBinder;
import android.os.ParcelFileDescriptor;
@@ -31,7 +30,6 @@
import android.os.ServiceManager;
import android.os.Trace;
import android.util.Log;
-import android.util.LongSparseArray;
import android.view.Surface.OutOfResourcesException;
import android.view.View.AttachInfo;
@@ -41,8 +39,6 @@
import java.io.PrintWriter;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
-import java.util.ArrayList;
-import java.util.HashSet;
/**
* Hardware renderer that proxies the rendering to a render thread. Most calls
@@ -197,10 +193,10 @@
}
@Override
- void setup(int width, int height, Rect surfaceInsets) {
- final float lightX = width / 2.0f;
+ void setup(int width, int height, AttachInfo attachInfo, Rect surfaceInsets) {
mWidth = width;
mHeight = height;
+
if (surfaceInsets != null && (surfaceInsets.left != 0 || surfaceInsets.right != 0
|| surfaceInsets.top != 0 || surfaceInsets.bottom != 0)) {
mHasInsets = true;
@@ -218,10 +214,23 @@
mSurfaceWidth = width;
mSurfaceHeight = height;
}
+
mRootNode.setLeftTopRightBottom(-mInsetLeft, -mInsetTop, mSurfaceWidth, mSurfaceHeight);
- nSetup(mNativeProxy, mSurfaceWidth, mSurfaceHeight,
- lightX, mLightY, mLightZ, mLightRadius,
+ nSetup(mNativeProxy, mSurfaceWidth, mSurfaceHeight, mLightRadius,
mAmbientShadowAlpha, mSpotShadowAlpha);
+
+ setLightCenter(attachInfo);
+ }
+
+ @Override
+ void setLightCenter(AttachInfo attachInfo) {
+ // Adjust light position for window offsets.
+ final Point displaySize = attachInfo.mPoint;
+ attachInfo.mDisplay.getRealSize(displaySize);
+ final float lightX = displaySize.x / 2f - attachInfo.mWindowLeft;
+ final float lightY = mLightY - attachInfo.mWindowTop;
+
+ nSetLightCenter(mNativeProxy, lightX, lightY, mLightZ);
}
@Override
@@ -500,8 +509,9 @@
private static native void nUpdateSurface(long nativeProxy, Surface window);
private static native boolean nPauseSurface(long nativeProxy, Surface window);
private static native void nSetup(long nativeProxy, int width, int height,
- float lightX, float lightY, float lightZ, float lightRadius,
- int ambientShadowAlpha, int spotShadowAlpha);
+ float lightRadius, int ambientShadowAlpha, int spotShadowAlpha);
+ private static native void nSetLightCenter(long nativeProxy,
+ float lightX, float lightY, float lightZ);
private static native void nSetOpaque(long nativeProxy, boolean opaque);
private static native int nSyncAndDrawFrame(long nativeProxy, long[] frameInfo, int size);
private static native void nDestroy(long nativeProxy);