| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_PROGRAM_VERTEX_H |
| #define ANDROID_RS_PROGRAM_VERTEX_H |
| |
| #include "rsProgram.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| class ProgramVertexState; |
| |
| class ProgramVertex : public Program |
| { |
| public: |
| const static uint32_t MAX_LIGHTS = 8; |
| |
| ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength, |
| const uint32_t * params, uint32_t paramLength); |
| ProgramVertex(Context *, bool texMat); |
| virtual ~ProgramVertex(); |
| |
| virtual void setupGL(const Context *rsc, ProgramVertexState *state); |
| virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc); |
| |
| |
| void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;} |
| void addLight(const Light *); |
| |
| void setProjectionMatrix(const rsc_Matrix *) const; |
| void getProjectionMatrix(rsc_Matrix *) const; |
| void setModelviewMatrix(const rsc_Matrix *) const; |
| void setTextureMatrix(const rsc_Matrix *) const; |
| |
| void transformToScreen(const Context *, float *v4out, const float *v3in) const; |
| |
| virtual void createShader(); |
| virtual void loadShader(Context *); |
| virtual void init(Context *); |
| |
| virtual void serialize(OStream *stream) const; |
| virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; } |
| static ProgramVertex *createFromStream(Context *rsc, IStream *stream); |
| |
| protected: |
| uint32_t mLightCount; |
| ObjectBaseRef<const Light> mLights[MAX_LIGHTS]; |
| |
| // Hacks to create a program for now |
| bool mTextureMatrixEnable; |
| |
| private: |
| void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix); |
| }; |
| |
| |
| class ProgramVertexState |
| { |
| public: |
| ProgramVertexState(); |
| ~ProgramVertexState(); |
| |
| void init(Context *rsc); |
| void deinit(Context *rsc); |
| void updateSize(Context *rsc); |
| |
| ObjectBaseRef<ProgramVertex> mDefault; |
| ObjectBaseRef<ProgramVertex> mLast; |
| ObjectBaseRef<Allocation> mDefaultAlloc; |
| |
| ObjectBaseRef<Type> mAllocType; |
| }; |
| |
| |
| } |
| } |
| #endif |
| |
| |