Fix some edge cases

Bug: 27709981

This desperately needs a refactor, but to keep
the current (really needed & nice) behavior of
dispatching after sync finishes would be difficult
to handle cleanly without lots of ripping so... #yolo

Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index e8b9725..651aaa2 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -65,11 +65,12 @@
     }
 }
 
-int DrawFrameTask::drawFrame() {
+int DrawFrameTask::drawFrame(TreeObserver* observer) {
     LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
 
     mSyncResult = kSync_OK;
     mSyncQueued = systemTime(CLOCK_MONOTONIC);
+    mObserver = observer;
     postAndWait();
 
     return mSyncResult;
@@ -88,6 +89,7 @@
     bool canDrawThisFrame;
     {
         TreeInfo info(TreeInfo::MODE_FULL, *mContext);
+        info.observer = mObserver;
         canUnblockUiThread = syncFrameState(info);
         canDrawThisFrame = info.out.canDrawThisFrame;
     }