Add android:hardwareAccelerated to Activity.
Hardware acceleration can now be enabled/disabled locally on each activity
declared in the manifest. It can also be enabled/disabled directly on a
window through the WindowManager.LayoutParams.
Change-Id: I91dd0b26c4e7eb8cd7288e523ed6b7bda6d0990b
diff --git a/core/java/android/view/WindowManager.java b/core/java/android/view/WindowManager.java
index eebbc93..c147b74 100644
--- a/core/java/android/view/WindowManager.java
+++ b/core/java/android/view/WindowManager.java
@@ -72,6 +72,7 @@
* When using {@link Gravity#LEFT} or {@link Gravity#RIGHT} it provides
* an offset from the given edge.
*/
+ @ViewDebug.ExportedProperty
public int x;
/**
@@ -79,6 +80,7 @@
* When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
* an offset from the given edge.
*/
+ @ViewDebug.ExportedProperty
public int y;
/**
@@ -87,6 +89,7 @@
* should not be stretched. Otherwise the extra pixels will be pro-rated
* among all views whose weight is greater than 0.
*/
+ @ViewDebug.ExportedProperty
public float horizontalWeight;
/**
@@ -95,8 +98,9 @@
* should not be stretched. Otherwise the extra pixels will be pro-rated
* among all views whose weight is greater than 0.
*/
+ @ViewDebug.ExportedProperty
public float verticalWeight;
-
+
/**
* The general type of window. There are three main classes of
* window types:
@@ -389,6 +393,7 @@
* @see #FLAG_FULLSCREEN
* @see #FLAG_FORCE_NOT_FULLSCREEN
* @see #FLAG_IGNORE_CHEEK_PRESSES
+ * @see #FLAG_HARDWARE_ACCELERATED
*/
@ViewDebug.ExportedProperty(flagMapping = {
@ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
@@ -420,7 +425,9 @@
@ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN,
equals = FLAG_FORCE_NOT_FULLSCREEN, name = "FLAG_FORCE_NOT_FULLSCREEN"),
@ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES,
- equals = FLAG_IGNORE_CHEEK_PRESSES, name = "FLAG_IGNORE_CHEEK_PRESSES")
+ equals = FLAG_IGNORE_CHEEK_PRESSES, name = "FLAG_IGNORE_CHEEK_PRESSES"),
+ @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED,
+ equals = FLAG_HARDWARE_ACCELERATED, name = "FLAG_HARDWARE_ACCELERATED")
})
public int flags;
@@ -603,6 +610,12 @@
* it is created.
* {@hide} */
public static final int FLAG_SYSTEM_ERROR = 0x40000000;
+
+ /**
+ * Indicates whether this window should be hardware accelerated.
+ * Requesting hardware acceleration does not guarantee it will happen.
+ */
+ public static final int FLAG_HARDWARE_ACCELERATED = 0x80000000;
/**
* Given a particular set of window manager flags, determine whether
@@ -1075,6 +1088,7 @@
screenOrientation = o.screenOrientation;
changes |= SCREEN_ORIENTATION_CHANGED;
}
+
return changes;
}