Start implementing SurfaceTexture streaming into RS allocations.
Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b
Conflicts:
libs/rs/rsAllocation.h
diff --git a/libs/rs/RenderScriptDefines.h b/libs/rs/RenderScriptDefines.h
index d092520..5b0a3da 100644
--- a/libs/rs/RenderScriptDefines.h
+++ b/libs/rs/RenderScriptDefines.h
@@ -99,8 +99,11 @@
RS_ALLOCATION_USAGE_GRAPHICS_VERTEX = 0x0004,
RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS = 0x0008,
RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET = 0x0010,
+ RS_ALLOCATION_USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT_OPAQUE = 0x0020,
+ RS_ALLOCATION_USAGE_IO_INPUT = 0x0040,
+ RS_ALLOCATION_USAGE_IO_OUTPUT = 0x0080,
- RS_ALLOCATION_USAGE_ALL = 0x000F
+ RS_ALLOCATION_USAGE_ALL = 0x00FF
};
enum RsAllocationMipmapControl {
diff --git a/libs/rs/driver/rsdAllocation.cpp b/libs/rs/driver/rsdAllocation.cpp
index 1f70e66..fac40f2 100644
--- a/libs/rs/driver/rsdAllocation.cpp
+++ b/libs/rs/driver/rsdAllocation.cpp
@@ -134,6 +134,13 @@
static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+ if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT_OPAQUE) {
+ if (!drv->textureID) {
+ RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
+ }
+ return;
+ }
+
if (!drv->glType || !drv->glFormat) {
return;
}
@@ -370,6 +377,12 @@
drv->uploadDeferred = true;
}
+int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+ UploadToTexture(rsc, alloc);
+ return drv->textureID;
+}
+
void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
uint32_t xoff, uint32_t lod, uint32_t count,
const void *data, uint32_t sizeBytes) {
diff --git a/libs/rs/driver/rsdAllocation.h b/libs/rs/driver/rsdAllocation.h
index 4fc4419..230804b 100644
--- a/libs/rs/driver/rsdAllocation.h
+++ b/libs/rs/driver/rsdAllocation.h
@@ -67,6 +67,8 @@
RsAllocationUsageType src);
void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc);
+int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc);
void rsdAllocationData1D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
diff --git a/libs/rs/driver/rsdCore.cpp b/libs/rs/driver/rsdCore.cpp
index 1a535d0..9987027 100644
--- a/libs/rs/driver/rsdCore.cpp
+++ b/libs/rs/driver/rsdCore.cpp
@@ -72,6 +72,7 @@
rsdAllocationResize,
rsdAllocationSyncAll,
rsdAllocationMarkDirty,
+ rsdAllocationInitSurfaceTexture,
rsdAllocationData1D,
rsdAllocationData2D,
rsdAllocationData3D,
diff --git a/libs/rs/driver/rsdShader.cpp b/libs/rs/driver/rsdShader.cpp
index c70193ae..482f3b8 100644
--- a/libs/rs/driver/rsdShader.cpp
+++ b/libs/rs/driver/rsdShader.cpp
@@ -143,7 +143,12 @@
char buf[256];
for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
- snprintf(buf, sizeof(buf), "uniform sampler2D UNI_Tex%i;\n", ct);
+ Allocation *a = mRSProgram->mHal.state.textures[ct];
+ if (a && a->mHal.state.surfaceTextureID) {
+ snprintf(buf, sizeof(buf), "uniform samplerExternalOES UNI_Tex%i;\n", ct);
+ } else {
+ snprintf(buf, sizeof(buf), "uniform sampler2D UNI_Tex%i;\n", ct);
+ }
mTextureTargets[ct] = GL_TEXTURE_2D;
} else {
snprintf(buf, sizeof(buf), "uniform samplerCube UNI_Tex%i;\n", ct);
diff --git a/libs/rs/driver/rsdShaderCache.h b/libs/rs/driver/rsdShaderCache.h
index 17ee3e8..d64780b 100644
--- a/libs/rs/driver/rsdShaderCache.h
+++ b/libs/rs/driver/rsdShaderCache.h
@@ -108,6 +108,7 @@
}
if (numFragUnis) {
fragUniforms = new UniformData[numFragUnis];
+ fragUniformIsSTO = new bool[numFragUnis];
}
}
~ProgramEntry() {
@@ -123,6 +124,10 @@
delete[] fragUniforms;
fragUniforms = NULL;
}
+ if (fragUniformIsSTO) {
+ delete[] fragUniformIsSTO;
+ fragUniformIsSTO = NULL;
+ }
}
uint32_t vtx;
uint32_t frag;
@@ -131,6 +136,7 @@
AttrData *vtxAttrs;
UniformData *vtxUniforms;
UniformData *fragUniforms;
+ bool *fragUniformIsSTO;
};
android::Vector<ProgramEntry*> mEntries;
ProgramEntry *mCurrent;
diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec
index ffb1196..09a2986 100644
--- a/libs/rs/rs.spec
+++ b/libs/rs/rs.spec
@@ -63,7 +63,10 @@
ret RsAllocation
}
-
+AllocationGetSurfaceTextureID {
+ param RsAllocation alloc
+ ret int32_t
+}
ContextFinish {
sync
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index fd85b07..5f45abf 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -413,6 +413,12 @@
ALOGE("not implemented");
}
+int32_t Allocation::getSurfaceTextureID(const Context *rsc) {
+ int32_t id = rsc->mHal.funcs.allocation.initSurfaceTexture(rsc, this);
+ mHal.state.surfaceTextureID = id;
+ return id;
+}
+
/////////////////
//
@@ -658,6 +664,11 @@
(RsAllocationCubemapFace)srcFace);
}
+int32_t rsi_AllocationGetSurfaceTextureID(Context *rsc, RsAllocation valloc) {
+ Allocation *alloc = static_cast<Allocation *>(valloc);
+ return alloc->getSurfaceTextureID(rsc);
+}
+
}
}
diff --git a/libs/rs/rsAllocation.h b/libs/rs/rsAllocation.h
index 20201ca..a26d835 100644
--- a/libs/rs/rsAllocation.h
+++ b/libs/rs/rsAllocation.h
@@ -55,6 +55,8 @@
bool hasMipmaps;
bool hasFaces;
bool hasReferences;
+ void * usrPtr;
+ int32_t surfaceTextureID;
};
State state;
@@ -123,6 +125,7 @@
return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE;
}
+ int32_t getSurfaceTextureID(const Context *rsc);
protected:
Vector<const Program *> mToDirtyList;
diff --git a/libs/rs/rs_hal.h b/libs/rs/rs_hal.h
index b8d7351..0afc94b 100644
--- a/libs/rs/rs_hal.h
+++ b/libs/rs/rs_hal.h
@@ -114,6 +114,7 @@
bool zeroNew);
void (*syncAll)(const Context *rsc, const Allocation *alloc, RsAllocationUsageType src);
void (*markDirty)(const Context *rsc, const Allocation *alloc);
+ int32_t (*initSurfaceTexture)(const Context *rsc, const Allocation *alloc);
void (*data1D)(const Context *rsc, const Allocation *alloc,
uint32_t xoff, uint32_t lod, uint32_t count,