Avoid unneeded rect params
Change-Id: I2d8dcf6b09fdc554a403ac74763bf856b5f5d9fa
diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp
index f3ac93b..2507ff3 100644
--- a/libs/hwui/GlopBuilder.cpp
+++ b/libs/hwui/GlopBuilder.cpp
@@ -101,7 +101,7 @@
GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper) {
if (uvMapper) {
// can't use unit quad VBO, so build UV vertices manually
- return setMeshTexturedUvQuad(uvMapper, Rect(0, 0, 1, 1));
+ return setMeshTexturedUvQuad(uvMapper, Rect(1, 1));
}
TRIGGER_STAGE(kMeshStage);