Add a WAIT_FOR_GPU_COMPLETION option
Change-Id: I18d526120651676109200bfd5da87cafcd7e3d13
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 42b246c..76525e0 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -20,7 +20,6 @@
#include "DeferredDisplayList.h"
#include "DisplayListRenderer.h"
-#include "Fence.h"
#include "GammaFontRenderer.h"
#include "Patch.h"
#include "PathTessellator.h"
@@ -563,7 +562,7 @@
updateLayers();
flushLayers();
// Wait for all the layer updates to be executed
- AutoFence fence;
+ glFinish();
}
void OpenGLRenderer::markLayersAsBuildLayers() {