Reland "TextureView Vulkan support and optimized OpenGL draw"

Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945320f592f58705c3c31b3c044f4bd72.

Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
diff --git a/libs/hwui/renderthread/VulkanManager.cpp b/libs/hwui/renderthread/VulkanManager.cpp
index cc4b87a..038e13c 100644
--- a/libs/hwui/renderthread/VulkanManager.cpp
+++ b/libs/hwui/renderthread/VulkanManager.cpp
@@ -40,7 +40,7 @@
 VulkanManager::VulkanManager(RenderThread& thread) : mRenderThread(thread) {}
 
 void VulkanManager::destroy() {
-    mRenderThread.renderState().onVkContextDestroyed();
+    mRenderThread.renderState().onContextDestroyed();
     mRenderThread.setGrContext(nullptr);
 
     if (VK_NULL_HANDLE != mCommandPool) {
@@ -405,7 +405,7 @@
         mSwapBehavior = SwapBehavior::BufferAge;
     }
 
-    mRenderThread.renderState().onVkContextCreated();
+    mRenderThread.renderState().onContextCreated();
 }
 
 // Returns the next BackbufferInfo to use for the next draw. The function will make sure all
@@ -982,6 +982,22 @@
     return surface->mCurrentTime - lastUsed;
 }
 
+status_t VulkanManager::fenceWait(sp<Fence>& fence) {
+    //TODO: Insert a wait on fence command into the Vulkan command buffer.
+    // Block CPU on the fence.
+    status_t err = fence->waitForever("VulkanManager::fenceWait");
+    if (err != NO_ERROR) {
+        ALOGE("VulkanManager::fenceWait: error waiting for fence: %d", err);
+        return err;
+    }
+    return OK;
+}
+
+status_t VulkanManager::createReleaseFence(sp<Fence>& nativeFence) {
+    //TODO: Create a fence that is signaled, when all the pending Vulkan commands are flushed.
+    return OK;
+}
+
 } /* namespace renderthread */
 } /* namespace uirenderer */
 } /* namespace android */