Reland "TextureView Vulkan support and optimized OpenGL draw"

Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945320f592f58705c3c31b3c044f4bd72.

Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
diff --git a/native/android/Android.bp b/native/android/Android.bp
index 4fb5e74..43847cc 100644
--- a/native/android/Android.bp
+++ b/native/android/Android.bp
@@ -64,6 +64,7 @@
         "libsensor",
         "libandroid_runtime",
         "libnetd_client",
+        "libhwui",
     ],
 
     static_libs: [