Reland "TextureView Vulkan support and optimized OpenGL draw"

Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945320f592f58705c3c31b3c044f4bd72.

Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
diff --git a/native/android/surface_texture.cpp b/native/android/surface_texture.cpp
index b266881..ced279277 100644
--- a/native/android/surface_texture.cpp
+++ b/native/android/surface_texture.cpp
@@ -21,15 +21,16 @@
 
 #include <utils/Log.h>
 
-#include <gui/GLConsumer.h>
 #include <gui/Surface.h>
 
 #include <android_runtime/android_graphics_SurfaceTexture.h>
 
+#include "surfacetexture/SurfaceTexture.h"
+
 using namespace android;
 
 struct ASurfaceTexture {
-    sp<GLConsumer> consumer;
+    sp<SurfaceTexture> consumer;
     sp<IGraphicBufferProducer> producer;
 };