Merge \\"docs: Added \\"developer stories\\" articles.\\" into nyc-dev am: 686996d2dc
am: 7a9e9d5a3e

Change-Id: Iedea98bdb320c9dd6532c447f340de0756b4b69c
diff --git a/docs/html/distribute/stories/apps.jd b/docs/html/distribute/stories/apps.jd
index 9c2e8e9..76e9f5a 100644
--- a/docs/html/distribute/stories/apps.jd
+++ b/docs/html/distribute/stories/apps.jd
@@ -29,5 +29,5 @@
       data-sortOrder="-timestamp"
       data-cardSizes="6x6"
       data-items-per-page="15"
-      data-initial-results="3"></div>
+      data-initial-results="6"></div>
 </div></section>
\ No newline at end of file
diff --git a/docs/html/distribute/stories/apps/aftenposten.jd b/docs/html/distribute/stories/apps/aftenposten.jd
new file mode 100644
index 0000000..f1f388e
--- /dev/null
+++ b/docs/html/distribute/stories/apps/aftenposten.jd
@@ -0,0 +1,80 @@
+page.title=Aftenposten Improves Retention by Allowing Readers to Customize Notifications
+page.metaDescription=Aftenposten upgraded their app and improved user retention.
+page.tags="developerstory", "apps", "googleplay"
+page.image=images/cards/distribute/stories/aftenposten.png
+page.timestamp=1468270114
+
+@jd:body
+
+<div class="figure" style="width:113px">
+  <img src="{@docRoot}images/distribute/stories/aftenposten-icon.png" height=
+  "106">
+</div>
+
+<h3>
+  Background
+</h3>
+
+<p>
+  Aftenposten is one of the largest newspapers in Norway. Their <a class=
+  "external-link" href=
+  "https://play.google.com/store/apps/details?id=no.cita&amp;e=-EnableAppDetailsPageRedesign">
+  news app</a> was released on Android in 2013.
+</p>
+
+<p>
+  Aftenposten found that sending too many notifications, with no user control
+  over the default <em>on</em> setting or differentiation between general and
+  breaking news, caused many people to uninstall their app. They changed the
+  user controls for notifications and used the native Android share button in
+  the app, <strong>which reduced user uninstalls</strong>.
+</p>
+
+<h3>
+  What they did
+</h3>
+
+<p>
+  Aftenposten created a new onboarding flow that explained what notifications
+  were available, allowing readers to manage their preferences and customize up
+  to three topics. They also changed their custom share icon for the native
+  Android app.
+</p>
+
+<h3>
+  Results
+</h3>
+
+<p>
+  The results showed that with the new notifications management onboarding
+  screen, <strong>uninstalls decreased by 9.2% over 60 days</strong>. And with
+  the option to customize notifications, 51% of readers decided to keep two out
+  of three topics turned on. This led to a <strong>28% decrease over 60 days in
+  the number of users muting notifications completely</strong>. It also
+  provided insight into users’ content preferences, with <em>Sport</em> being
+  the least-favored notification.
+</p>
+
+<p>
+  Aftenposten also increased share interactions by 17% just by replacing their
+  custom share icon with the native Android share icon.
+</p>
+
+<p>
+  Aftenposten commented that: <em>Many of our users who see the onboarding
+  screen interact with it by turning off at least one notification topic. This
+  means that users are accepting push from one or more topics, instead of
+  turning it off completely. Moreover, readers are sharing more articles since
+  we added the standard share Android icon.</em>
+</p>
+
+<h3>
+  Get started
+</h3>
+
+<p>
+  Find out more about best practices for <a href=
+  "{@docRoot}design/patterns/notifications.html">Notifications</a> and <a href=
+  "{@docRoot}training/building-content-sharing.html">Building Apps with Content
+  Sharing</a>.
+</p>
diff --git a/docs/html/distribute/stories/apps/el-mundo.jd b/docs/html/distribute/stories/apps/el-mundo.jd
new file mode 100644
index 0000000..2ee813d
--- /dev/null
+++ b/docs/html/distribute/stories/apps/el-mundo.jd
@@ -0,0 +1,73 @@
+page.title=El Mundo Improves User Ratings and Engagement with Material Design
+page.metaDescription=El Mundo uses Material Design principles to enhance their app's user experience.
+page.tags="developerstory", "apps", "googleplay"
+page.image=images/cards/distribute/stories/el-mundo.png
+page.timestamp=1468270112
+
+@jd:body
+
+<div class="figure" style="width:113px">
+  <img src="{@docRoot}images/distribute/stories/el-mundo-icon.png" height=
+  "113">
+</div>
+
+<h3>
+  Background
+</h3>
+
+<p>
+  <a class="external-link" href=
+  "https://play.google.com/store/apps/details?id=com.gi.elmundo.main">El
+  Mundo</a>, one of Spain’s largest newspapers, integrated material design
+  principles into their app, which helped increase their Google Play Store
+  rating and improve user engagement.
+</p>
+
+<h3>
+  What they did
+</h3>
+
+<p>
+  El Mundo decided to completely redesign their app to provide a higher quality
+  user experience, making it easier for their readers to engage with news
+  content. By implementing material design guidelines, they created a
+  consistent look and feel throughout their app.
+</p>
+
+<p>
+  After analyzing user comments, El Mundo discovered that readers considered
+  their app to be complicated and out-of-date. Therefore, they decided to
+  simplify the app’s functionality by removing features that were redundant.
+  They also removed sections of their app that were less relevant to their
+  readers, such as weather updates and movie trailers. Finally, they applied a
+  brand new internal development framework that they now use consistently
+  across all of their apps.
+</p>
+
+<h3>
+  Results
+</h3>
+
+<p>
+  Following the re-launch of their material design app, El Mundo saw a
+  <strong>45% increase in the weekly install rate</strong>. Readers now spend
+  more time in the app, with the average time spent in-app increasing from one
+  to three minutes.
+</p>
+
+<p>
+  Additionally, this redesign resulted in more readers providing positive
+  feedback around the new experience, increasing the app rating in the Google
+  Play store by 25.8%, from 3.1 to 3.9.
+</p>
+
+<h3>
+  Get started
+</h3>
+
+<p>
+  Learn how to integrate <a class="external-link" href=
+  "https://material.google.com">Material Design</a> guidelines and follow
+  <a class="external-link" href="https://design.google.com">design
+  principles</a> for your app.
+</p>
diff --git a/docs/html/distribute/stories/apps/segundamano.jd b/docs/html/distribute/stories/apps/segundamano.jd
new file mode 100644
index 0000000..4cbf817
--- /dev/null
+++ b/docs/html/distribute/stories/apps/segundamano.jd
@@ -0,0 +1,63 @@
+page.title=Segundamano Develops Android-First as Its Fastest Channel for Growth
+page.metaDescription=Segundamano developed Android app to increase potential for growth.
+page.tags="developerstory", "apps", "googleplay"
+page.image=images/cards/distribute/stories/segundamano.png
+page.timestamp=1468270110
+
+@jd:body
+
+<div class="figure" style="width:113px">
+  <img src="{@docRoot}images/distribute/stories/segundamano-icon.png" height=
+  "113">
+</div>
+
+<h3>
+  Background
+</h3>
+
+<p>
+  <a class="external-link" href=
+  "https://play.google.com/store/apps/details?id=mx.segundamano.android">Segundamano</a>
+  is a leading shopping application in Mexico for second-hand products. They
+  started by placing classified ads in newspapers, progressed to desktop, and
+  over the past year have seen significant growth in mobile, which now accounts
+  for 70% of their business. They have also seen <strong>270% year-over-year
+  growth on the Android platform alone</strong>.
+</p>
+
+<h3>
+  What they did
+</h3>
+
+<p>
+  Segundamano shifted focus to mobile with their Android app because of the
+  high potential for growth. From July 2015 to January 2016, they saw an
+  increase of 55% in the number of classified ads on Android, higher than any
+  other platform. To leverage this momentum, Segundamano implemented two new
+  features on Android: premium offers and push notifications. Segundamano also
+  decided to implement material design in order to improve the in-app
+  experience and streamline the sales process for users.
+</p>
+
+<h3>
+  Results
+</h3>
+
+<p>
+  Following Segundamano’s enhancements to the user experience, they've seen an
+  increase in their star rating, a 4.7% lift in monthly active users, and a 7%
+  increase in sales of premium listings. Additionally, year-to-date, their
+  <strong>installs are over seven times higher on Android than on other
+  platforms</strong>.
+</p>
+
+<h3>
+  Get started
+</h3>
+
+<p>
+  Learn more about simplifying your in-app experience with <a href=
+  "{@docRoot}guide/topics/ui/notifiers/notifications.html">Notifications</a>
+  and the <a href="{@docRoot}design/material/index.html">material design
+  guidelines</a>.
+</p>
\ No newline at end of file
diff --git a/docs/html/distribute/stories/apps/tapps.jd b/docs/html/distribute/stories/apps/tapps.jd
new file mode 100644
index 0000000..1292139
--- /dev/null
+++ b/docs/html/distribute/stories/apps/tapps.jd
@@ -0,0 +1,366 @@
+page.title=Tapps Games Increases Installs by More Than 20% with Store Listing Experiments
+page.metaDescription=Tapps Games increased their use of store listing experiments in the Developer Console, with impressive results.
+page.tags="developerstory", "apps", "googleplay"
+page.image=images/cards/distribute/stories/tapps.png
+page.timestamp=1468270108
+
+@jd:body
+
+<style type="text/css">
+  span.positive{
+    color:green;
+    font-size: 125%;
+    font-weight:bold;">
+  }
+  span.negative{
+    color:red;
+    font-size: 125%;
+    font-weight:bold;">
+  }
+</style>
+
+<div class="figure" style="width:215px">
+  <img src="{@docRoot}images/distribute/stories/tapps-logo.png" height="65">
+</div>
+
+<h3>
+  Background
+</h3>
+
+<p>
+  <a class="external-link" href=
+  "https://play.google.com/store/apps/dev?id=6615809648420562690">Tapps</a> is
+  a mobile game publisher in São Paulo, Brazil. With a mission of <em>creating
+  fun for everyone</em>, Tapps has a portfolio of over 200 titles on the Google
+  Play Store, with roughly 70% of their installs coming from Android. Store
+  listing experiments have provided invaluable metrics to help their growing
+  team understand what makes the most effective product listings.
+</p>
+
+<h3>
+  What they did
+</h3>
+
+<p>
+  Tapps has increased their use of store listing experiments in the Developer
+  Console. They recently expanded their marketing team to allocate greater time
+  and designated resources to the Developer Console tools. <strong>"We can’t
+  stress enough how much value the store listing experiments have brought us
+  over the past months. Right now, our marketing team has a substantial time
+  allocated to these tests every week,"</strong> said Felipe Watanabe, head of
+  marketing at Tapps. With icons and screenshots, Tapps tested variations in
+  color, character positioning, and the overall amount of graphic detail. In
+  the description tests, they found that shorter messages with clear calls to
+  action and appropriate language localizations were most successful.
+</p>
+
+<h3>
+  Results
+</h3>
+
+<p>
+  By frequently conducting store listing experiments, Tapps gained valuable
+  insights that they have applied across their greater portfolio of games.
+  Results showed that shortening messaging, using contrasting colors,
+  reordering screenshots, and simplifying graphics often led to variant results
+  representing an average increase in performance between 5% and 50%. After
+  making changes based on the test results, Tapps saw <strong>install rates
+  increase beyond 20-30%</strong>.
+</p>
+
+<h4>
+  Screen tests
+</h4>
+
+<p>
+  The following table compares the install rates for three apps based on
+  changes to each app's screenshot.
+</p>
+
+<p class="table-caption">
+  <strong>Table 1</strong>. Screen test results
+</p>
+
+<table>
+  <tr>
+    <th>
+      Original
+    </th>
+    <th>
+      Variant
+    </th>
+    <th>
+      Variant results
+    </th>
+  </tr>
+
+  <tr>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-screen-orig-3.png"
+      width="240">
+    </td>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-screen-var-3.png"
+      width="240">
+    </td>
+    <td>
+      <span class="positive">+25%</span>
+    </td>
+  </tr>
+
+  <tr>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-screen-orig-1.png"
+      width="240">
+    </td>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-screen-var-1.png"
+      width="240">
+    </td>
+    <td>
+      <span class="positive">+17.1%</span>
+    </td>
+  </tr>
+
+  <tr>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-screen-orig-2.png"
+      width="240">
+    </td>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-screen-var-2.png"
+      width="240">
+    </td>
+    <td>
+      <span class="positive">+7.4%</span>
+    </td>
+  </tr>
+
+</table>
+
+<h4>
+  Icon tests
+</h4>
+
+<p>
+  The following tables compare install rates for three apps based on changes
+  to each app's icon.
+</p>
+
+<p class="table-caption">
+  <strong>Table 2</strong>. Icon 1 test results
+</p>
+
+<table>
+  <tr>
+    <th>
+      Original
+    </th>
+    <th>
+      Variant 1
+    </th>
+    <th>
+      Variant 2
+    </th>
+  </tr>
+
+  <tr>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-icon-orig-1.png">
+    </td>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-icon-var-1.png">
+    </td>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-icon-var-1-2.png">
+    </td>
+  </tr>
+
+  <tr>
+    <td>
+      ---
+    </td>
+    <td>
+      <span class="negative">-29.6%</span>
+    </td>
+    <td>
+      <span class="positive">+20.8%</span>
+    </td>
+  </tr>
+</table>
+
+<p class="table-caption">
+  <strong>Table 3</strong>. Icon 2 test results
+</p>
+
+<table>
+  <tr>
+    <th>
+      Original
+    </th>
+    <th>
+      Variant 1
+    </th>
+    <th>
+      Variant 2
+    </th>
+  </tr>
+
+  <tr>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-icon-orig-2.png">
+    </td>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-icon-var-2.png">
+    </td>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-icon-var-2-2.png">
+    </td>
+  </tr>
+
+  <tr>
+    <td>
+      ---
+    </td>
+    <td>
+      <span class="positive">+5.1%</span>
+    </td>
+    <td>
+      <span class="positive">+19.7%</span>
+    </td>
+  </tr>
+</table>
+
+<p class="table-caption">
+  <strong>Table 4</strong>. Icon 3 test results
+</p>
+
+<table>
+  <tr>
+    <th>
+      Original
+    </th>
+    <th>
+      Variant 1
+    </th>
+    <th>
+      Variant 2
+    </th>
+  </tr>
+
+  <tr>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-icon-orig-3.png">
+    </td>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-icon-var-3.png">
+    </td>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-icon-var-3-2.png">
+    </td>
+  </tr>
+
+  <tr>
+    <td>
+      ---
+    </td>
+    <td>
+      <span class="negative">-17.7%</span>
+    </td>
+    <td>
+      <span class="positive">+50.7%</span>
+    </td>
+  </tr>
+</table>
+
+<h4>
+  Description tests
+</h4>
+
+<p>
+  The following table compares install rates for three apps based on changes to
+  each app's description text.
+</p>
+
+<p class="table-caption">
+  <strong>Table 5</strong>. Description test results
+</p>
+
+<table>
+  <tr>
+    <th>
+      Game
+    </th>
+    <th>
+      Original
+    </th>
+    <th>
+      Variant
+    </th>
+    <th>
+      Variant results
+    </th>
+  </tr>
+
+  <tr>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-logic-pic.png">
+      <strong>Logic Pic</strong>
+    </td>
+    <td>
+      <em>"Use logic to solve fun puzzles and discover hidden pictures! Logic
+      Pic is free!"</em>
+    </td>
+    <td>
+      <strong><em>"Discover all the hidden pictures in this challenging classic
+      japanese puzzle!"</em></strong>
+    </td>
+    <td>
+      <span class="positive">+10.7%</span>
+    </td>
+  </tr>
+
+  <tr>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-candy-hills.png"
+      width="96"> <strong>Candy Hills</strong>
+    </td>
+    <td>
+      <em>"What will your candy park look like? Build it now in Candy
+      Hills!"</em>
+    </td>
+    <td>
+      <strong><em>"Build your own sweet candy park in Candy
+      Hills!"</em></strong>
+    </td>
+    <td>
+      <span class="positive">+8.2%</span>
+    </td>
+  </tr>
+
+  <tr>
+    <td>
+      <img src="{@docRoot}images/distribute/stories/tapps-villains-corp.png"
+      width="96"> <strong>Villains Corp.</strong>
+    </td>
+    <td>
+      <em>"Be a real villain and CONQUER THE WORLD!"</em>
+    </td>
+    <td>
+      <strong><em>"Mwahahaha! Be a real villain and CONQUER THE
+      WORLD!"</em></strong>
+    </td>
+    <td>
+      <span class="positive">+6.8%</span>
+    </td>
+  </tr>
+</table>
+
+<h3>
+  Get started
+</h3>
+
+<p>
+  Find out more about <a href=
+  "{@docRoot}distribute/users/experiments.html">store listing experiments</a>.
+</p>
diff --git a/docs/html/distribute/stories/apps/upbeat-games.jd b/docs/html/distribute/stories/apps/upbeat-games.jd
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+++ b/docs/html/distribute/stories/apps/upbeat-games.jd
@@ -0,0 +1,69 @@
+page.title=Witch Puzzle Achieves 98% of International Installs on Android
+page.metaDescription=Witch Puzzle localized their app into 12 languages.
+page.tags="developerstory", "apps", "googleplay"
+page.image=images/cards/distribute/stories/witch-puzzle.png
+page.timestamp=1468270106
+
+@jd:body
+
+
+<div class="figure">
+  <img src="{@docRoot}images/distribute/stories/witch-puzzle-icon.png"
+  width="113">
+</div>
+
+<h3>
+  Background
+</h3>
+
+<p>
+  Located in São Paulo, Brazil, <a class="external-link" href=
+  "https://play.google.com/store/apps/dev?id=8995071809141037139">Upbeat
+  Games</a> is an indie game developer with a mission to build fun and easy
+  games that anyone can play. As a small team, the Upbeat crew reacted quickly
+  to their game’s growing installs in Asian countries, and is now seeing strong
+  international growth with their game <a class="external-link" href=
+  "https://play.google.com/store/apps/details?id=com.upbeatgames.witchpuzzle">Witch
+  Puzzle</a>.
+</p>
+
+<h3>
+  What they did
+</h3>
+
+<p>
+  After noticing that Witch Puzzle was gaining traction throughout Asia, Upbeat
+  localized their game into 12 languages, prioritizing countries with an
+  existing user base and high gross national income (GNI). This led to a direct
+  increase in installs.
+</p>
+
+<div class="figure">
+  <img src="{@docRoot}images/distribute/stories/japanese-witch-puzzle.png"
+  width="214">
+  <p class="img-caption">
+    Japanese version of Witch Puzzle
+  </p>
+</div>
+
+<h3>
+  Results
+</h3>
+
+<p>
+  “In the last three months, 98% of our international installs for Witch Puzzle
+  came from Android,” said Vinicius Sormani Heimbeck, Upbeat’s founder. Upbeat
+  applied these learnings across their portfolio of games. Now, <strong>75% of
+  their portfolio’s revenue is driven by Android</strong>.
+</p>
+
+<h3>
+  Get started
+</h3>
+
+<p>
+  Use the <a href=
+  "{@docRoot}distribute/tools/localization-checklist.html">Localization
+  Checklist</a> to learn more about tailoring your app for different markets to
+  drive installs and revenue, and to create a better overall user experience.
+</p>
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