commit | 5753b45516607988d5e84fee448d020911dde5d1 | [log] [tgz] |
---|---|---|
author | Ashok Bhat <ashok.bhat@arm.com> | Mon Jan 13 20:44:05 2014 +0000 |
committer | Narayan Kamath <narayan@google.com> | Tue Jan 28 17:53:30 2014 +0000 |
tree | 885e89e9d10c1c0623fc456d4e724261068cb6f8 | |
parent | a0398430fcf365fba6e42ad0bdca2fbf45ed6fe0 [diff] |
AArch64: Use long for pointers in graphics/Camera For storing pointers, long is used in android/graphics/Camera class, as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Change-Id: Ic05ebf2051a225a1638a43f476bab6176c0b5c38 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>