Make sure we have the correct GL context when grabbing a bitmap
Bug #5427391

Change-Id: I4687a6a3e8968fc3ca8ef171833b2bb7afc16f89
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
index 15544cc..b972ebc 100644
--- a/core/java/android/view/View.java
+++ b/core/java/android/view/View.java
@@ -10125,6 +10125,14 @@
         return mHardwareLayer;
     }
 
+    /**
+     * Destroys this View's hardware layer if possible.
+     * 
+     * @return True if the layer was destroyed, false otherwise.
+     * 
+     * @see #setLayerType(int, android.graphics.Paint) 
+     * @see #LAYER_TYPE_HARDWARE
+     */
     boolean destroyLayer() {
         if (mHardwareLayer != null) {
             mHardwareLayer.destroy();