Ignore non-repeating vibrations in favor of repeating vibrations.

This way we don't inadvertently cancel things like alarms and ring
tone vibrations in favor of one shot vibrations, which are typically
shorter and meant to be feedback rather than attention getting.

Test: start alarm, hit home button, see alarm vibration isn't cancelled.
Bug: 65621937
Change-Id: Ib7fcaea7bc7f101d738b72112c8d5096c4b34ca2
diff --git a/services/core/java/com/android/server/VibratorService.java b/services/core/java/com/android/server/VibratorService.java
index 046eb76..8b79b9d 100644
--- a/services/core/java/com/android/server/VibratorService.java
+++ b/services/core/java/com/android/server/VibratorService.java
@@ -373,12 +373,24 @@
             if (mCurrentVibration.hasLongerTimeout(newOneShot.getTiming())
                     && newOneShot.getAmplitude() == currentOneShot.getAmplitude()) {
                 if (DEBUG) {
-                    Slog.e(TAG, "Ignoring incoming vibration in favor of current vibration");
+                    Slog.d(TAG, "Ignoring incoming vibration in favor of current vibration");
                 }
                 return;
             }
         }
 
+        // If the current vibration is repeating and the incoming one is non-repeating, then ignore
+        // the non-repeating vibration. This is so that we don't cancel vibrations that are meant
+        // to grab the attention of the user, like ringtones and alarms, in favor of one-shot
+        // vibrations that are likely quite short.
+        if (!isRepeatingVibration(effect)
+                && mCurrentVibration != null && isRepeatingVibration(mCurrentVibration.mEffect)) {
+            if (DEBUG) {
+                Slog.d(TAG, "Ignoring incoming vibration in favor of alarm vibration");
+            }
+            return;
+        }
+
         Vibration vib = new Vibration(token, effect, usageHint, uid, opPkg);
 
         // Only link against waveforms since they potentially don't have a finish if
@@ -404,6 +416,16 @@
         }
     }
 
+    private static boolean isRepeatingVibration(VibrationEffect effect) {
+        if (effect instanceof VibrationEffect.Waveform) {
+            final VibrationEffect.Waveform waveform = (VibrationEffect.Waveform) effect;
+            if (waveform.getRepeatIndex() >= 0) {
+                return true;
+            }
+        }
+        return false;
+    }
+
     private void addToPreviousVibrationsLocked(Vibration vib) {
         if (mPreviousVibrations.size() > mPreviousVibrationsLimit) {
             mPreviousVibrations.removeFirst();