| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsContext.h" |
| #include "rsProgramFragment.h" |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| |
| ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params, |
| uint32_t paramLength) : |
| Program(rsc) |
| { |
| mAllocFile = __FILE__; |
| mAllocLine = __LINE__; |
| rsAssert(paramLength = 5); |
| |
| mEnvModes[0] = (RsTexEnvMode)params[0]; |
| mTextureFormats[0] = params[1]; |
| mEnvModes[1] = (RsTexEnvMode)params[2]; |
| mTextureFormats[1] = params[3]; |
| mPointSpriteEnable = params[4] != 0; |
| |
| mTextureEnableMask = 0; |
| if (mEnvModes[0]) { |
| mTextureEnableMask |= 1; |
| } |
| if (mEnvModes[1]) { |
| mTextureEnableMask |= 2; |
| } |
| init(rsc); |
| } |
| |
| ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, |
| uint32_t shaderLength, const uint32_t * params, |
| uint32_t paramLength) : |
| Program(rsc, shaderText, shaderLength, params, paramLength) |
| { |
| mAllocFile = __FILE__; |
| mAllocLine = __LINE__; |
| |
| init(rsc); |
| mTextureEnableMask = (1 << mTextureCount) -1; |
| } |
| |
| |
| ProgramFragment::~ProgramFragment() |
| { |
| } |
| |
| void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) |
| { |
| if ((state->mLast.get() == this) && !mDirty) { |
| return; |
| } |
| state->mLast.set(this); |
| |
| for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { |
| glActiveTexture(GL_TEXTURE0 + ct); |
| if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { |
| glDisable(GL_TEXTURE_2D); |
| continue; |
| } |
| |
| glEnable(GL_TEXTURE_2D); |
| if (rsc->checkVersion1_1()) { |
| if (mPointSpriteEnable) { |
| glEnable(GL_POINT_SPRITE_OES); |
| } else { |
| glDisable(GL_POINT_SPRITE_OES); |
| } |
| glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable); |
| } |
| mTextures[ct]->uploadCheck(rsc); |
| glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); |
| |
| switch(mEnvModes[ct]) { |
| case RS_TEX_ENV_MODE_NONE: |
| rsAssert(0); |
| break; |
| case RS_TEX_ENV_MODE_REPLACE: |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| break; |
| case RS_TEX_ENV_MODE_MODULATE: |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| break; |
| case RS_TEX_ENV_MODE_DECAL: |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
| break; |
| } |
| |
| if (mSamplers[ct].get()) { |
| mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2()); |
| } else { |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| } |
| |
| // Gross hack. |
| if (ct == 2) { |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
| |
| glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); |
| glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS); |
| glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE); |
| glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
| glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); |
| |
| glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD); |
| glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS); |
| glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); |
| glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
| glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
| } |
| } |
| glActiveTexture(GL_TEXTURE0); |
| mDirty = false; |
| rsc->checkError("ProgramFragment::setupGL"); |
| } |
| |
| void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc) |
| { |
| |
| //LOGE("sgl2 frag1 %x", glGetError()); |
| if ((state->mLast.get() == this) && !mDirty) { |
| //return; |
| } |
| state->mLast.set(this); |
| |
| rsc->checkError("ProgramFragment::setupGL2 start"); |
| for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { |
| glActiveTexture(GL_TEXTURE0 + ct); |
| if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { |
| continue; |
| } |
| |
| mTextures[ct]->uploadCheck(rsc); |
| glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); |
| rsc->checkError("ProgramFragment::setupGL2 tex bind"); |
| if (mSamplers[ct].get()) { |
| mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2()); |
| } else { |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| rsc->checkError("ProgramFragment::setupGL2 tex env"); |
| } |
| |
| glUniform1i(sc->fragUniformSlot(ct), ct); |
| rsc->checkError("ProgramFragment::setupGL2 uniforms"); |
| } |
| |
| glActiveTexture(GL_TEXTURE0); |
| mDirty = false; |
| rsc->checkError("ProgramFragment::setupGL2"); |
| } |
| |
| void ProgramFragment::loadShader(Context *rsc) { |
| Program::loadShader(rsc, GL_FRAGMENT_SHADER); |
| } |
| |
| void ProgramFragment::createShader() |
| { |
| mShader.setTo("precision mediump float;\n"); |
| mShader.append("varying vec4 varColor;\n"); |
| mShader.append("varying vec4 varTex0;\n"); |
| |
| if (mUserShader.length() > 1) { |
| for (uint32_t ct=0; ct < mTextureCount; ct++) { |
| char buf[256]; |
| sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct); |
| mShader.append(buf); |
| } |
| |
| mShader.append(mUserShader); |
| } else { |
| uint32_t mask = mTextureEnableMask; |
| uint32_t texNum = 0; |
| while (mask) { |
| if (mask & 1) { |
| char buf[64]; |
| mShader.append("uniform sampler2D uni_Tex"); |
| sprintf(buf, "%i", texNum); |
| mShader.append(buf); |
| mShader.append(";\n"); |
| } |
| mask >>= 1; |
| texNum++; |
| } |
| |
| |
| mShader.append("void main() {\n"); |
| mShader.append(" vec4 col = varColor;\n"); |
| |
| if (mTextureEnableMask) { |
| if (mPointSpriteEnable) { |
| mShader.append(" vec2 t0 = gl_PointCoord;\n"); |
| } else { |
| mShader.append(" vec2 t0 = varTex0.xy;\n"); |
| } |
| } |
| |
| mask = mTextureEnableMask; |
| texNum = 0; |
| while (mask) { |
| if (mask & 1) { |
| switch(mEnvModes[texNum]) { |
| case RS_TEX_ENV_MODE_NONE: |
| rsAssert(0); |
| break; |
| case RS_TEX_ENV_MODE_REPLACE: |
| switch(mTextureFormats[texNum]) { |
| case 1: |
| mShader.append(" col.a = texture2D(uni_Tex0, t0).a;\n"); |
| break; |
| case 2: |
| mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n"); |
| break; |
| case 3: |
| mShader.append(" col.rgb = texture2D(uni_Tex0, t0).rgb;\n"); |
| break; |
| case 4: |
| mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n"); |
| break; |
| } |
| break; |
| case RS_TEX_ENV_MODE_MODULATE: |
| switch(mTextureFormats[texNum]) { |
| case 1: |
| mShader.append(" col.a *= texture2D(uni_Tex0, t0).a;\n"); |
| break; |
| case 2: |
| mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n"); |
| break; |
| case 3: |
| mShader.append(" col.rgb *= texture2D(uni_Tex0, t0).rgb;\n"); |
| break; |
| case 4: |
| mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n"); |
| break; |
| } |
| break; |
| case RS_TEX_ENV_MODE_DECAL: |
| mShader.append(" col = texture2D(uni_Tex0, t0);\n"); |
| break; |
| } |
| |
| } |
| mask >>= 1; |
| texNum++; |
| } |
| |
| //mShader.append(" col.a = 1.0;\n"); |
| //mShader.append(" col.r = 0.5;\n"); |
| |
| mShader.append(" gl_FragColor = col;\n"); |
| mShader.append("}\n"); |
| } |
| } |
| |
| void ProgramFragment::init(Context *rsc) |
| { |
| mUniformCount = 2; |
| mUniformNames[0].setTo("uni_Tex0"); |
| mUniformNames[1].setTo("uni_Tex1"); |
| |
| createShader(); |
| } |
| |
| ProgramFragmentState::ProgramFragmentState() |
| { |
| mPF = NULL; |
| } |
| |
| ProgramFragmentState::~ProgramFragmentState() |
| { |
| delete mPF; |
| |
| } |
| |
| void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h) |
| { |
| uint32_t tmp[5] = { |
| RS_TEX_ENV_MODE_NONE, 0, |
| RS_TEX_ENV_MODE_NONE, 0, |
| 0 |
| }; |
| ProgramFragment *pf = new ProgramFragment(rsc, tmp, 5); |
| mDefault.set(pf); |
| pf->init(rsc); |
| } |
| |
| void ProgramFragmentState::deinit(Context *rsc) |
| { |
| mDefault.clear(); |
| mLast.clear(); |
| } |
| |
| |
| namespace android { |
| namespace renderscript { |
| |
| RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, |
| const uint32_t * params, |
| uint32_t paramLength) |
| { |
| ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength); |
| pf->incUserRef(); |
| return pf; |
| } |
| |
| RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText, |
| uint32_t shaderLength, const uint32_t * params, |
| uint32_t paramLength) |
| { |
| ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength); |
| pf->incUserRef(); |
| return pf; |
| } |
| |
| } |
| } |
| |