Zero duration animations snap to end value when started

A recent change to seeking behavior altered the logic of
setCurrentPlayTime() (which is called when animations are first
started) to set the current animated fraction to 0 for 0-duration
animations. This fix ensures that 0-duration animations snap to
their end value (fraction == 1) instead, matching the behavior
prior to the seeking fix.

Issue #18542543 Animations with 0 duration stay in initial state when calling setCurrentPlayTime(0)

Change-Id: I9916d962cf46453a9e3e1207f58baf16f4a5830a
diff --git a/core/java/android/animation/ValueAnimator.java b/core/java/android/animation/ValueAnimator.java
index d65b490..e18aa5c 100644
--- a/core/java/android/animation/ValueAnimator.java
+++ b/core/java/android/animation/ValueAnimator.java
@@ -537,8 +537,7 @@
      * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
      */
     public void setCurrentPlayTime(long playTime) {
-        float fraction = mUnscaledDuration > 0 ? (float) playTime / mUnscaledDuration :
-                playTime == 0 ? 0 : 1;
+        float fraction = mUnscaledDuration > 0 ? (float) playTime / mUnscaledDuration : 1;
         setCurrentFraction(fraction);
     }