* Use Fede In/Out animation if one of opening/closing apps is in compatibility mode.
* preserve compatibility window flag when the app updates window's layout params.
* Added assertion in DEFAULT_COMPATIBILITY_INFO object to prevent unintentional modification.
* A few minor updates
* log/dump message improvement
* Removed unnecessary method in FadeInOutAnimator
* Fixed 100 char issue in WindwoManagerServer.java
diff --git a/core/java/android/view/ViewRoot.java b/core/java/android/view/ViewRoot.java
index eab3799..301d604 100644
--- a/core/java/android/view/ViewRoot.java
+++ b/core/java/android/view/ViewRoot.java
@@ -497,8 +497,12 @@
void setLayoutParams(WindowManager.LayoutParams attrs, boolean newView) {
synchronized (this) {
int oldSoftInputMode = mWindowAttributes.softInputMode;
+ // preserve compatible window flag if exists.
+ int compatibleWindowFlag =
+ mWindowAttributes.flags & WindowManager.LayoutParams.FLAG_COMPATIBLE_WINDOW;
mWindowAttributes.copyFrom(attrs);
-
+ mWindowAttributes.flags |= compatibleWindowFlag;
+
if (newView) {
mSoftInputMode = attrs.softInputMode;
requestLayout();
@@ -1301,7 +1305,8 @@
if (DEBUG_DRAW) {
Context cxt = mView.getContext();
Log.i(TAG, "Drawing: package:" + cxt.getPackageName() +
- ", metrics=" + mView.getContext().getResources().getDisplayMetrics());
+ ", metrics=" + cxt.getResources().getDisplayMetrics() +
+ ", compatibilityInfo=" + cxt.getResources().getCompatibilityInfo());
}
int saveCount = canvas.save(Canvas.MATRIX_SAVE_FLAG);
try {