Add support for drawBitmapMesh().

Change-Id: Ic77f9c534bb90dc7b9458299544bd50b8b6ae6a5
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index a43660b..42e93ad 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -102,6 +102,8 @@
     virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
             float srcRight, float srcBottom, float dstLeft, float dstTop,
             float dstRight, float dstBottom, SkPaint* paint);
+    virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
+            float* vertices, int* colors, SkPaint* paint);
     virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
             const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
             float left, float top, float right, float bottom, SkPaint* paint);