Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index db3cb4d..813392b 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -14,8 +14,8 @@
  * limitations under the License.
  */
 
-#ifndef ANDROID_UI_PROPERTIES_H
-#define ANDROID_UI_PROPERTIES_H
+#ifndef ANDROID_HWUI_PROPERTIES_H
+#define ANDROID_HWUI_PROPERTIES_H
 
 #include <cutils/properties.h>
 
@@ -45,15 +45,15 @@
 #define MB(s) s * 1024 * 1024
 
 #define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
-#define DEFAULT_LAYER_CACHE_SIZE 6.0f
+#define DEFAULT_LAYER_CACHE_SIZE 8.0f
 #define DEFAULT_PATH_CACHE_SIZE 4.0f
 #define DEFAULT_PATCH_CACHE_SIZE 512
 #define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
 #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
-#define DEFAULT_FBO_CACHE_SIZE 25
+#define DEFAULT_FBO_CACHE_SIZE 12
 
 #define DEFAULT_TEXT_GAMMA 1.4f
 #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
 
-#endif // ANDROID_UI_PROPERTIES_H
+#endif // ANDROID_HWUI_PROPERTIES_H